Shrines, wells and containers
Shrines
A shrine can be used once. Timed shrines share one slot: a new shrine replaces the one you had, so pick the one your fight needs.
| Shrine | Effect | Lasts |
|---|---|---|
| Shrine of the Shield of Saint George | +100% to Defense | 5 rounds |
| Shrine of the Lance of Longinus | +100% Enhanced Damage | 5 rounds |
| Shrine of Saint Brigid's Flame | Fire Resist +75% | 5 rounds |
| Shrine of the Winter Saint | Cold Resist +75% | 5 rounds |
| Shrine of the Storm Bell | Lightning Resist +75% | 5 rounds |
| Shrine of the Healing Herb | Poison Resist +75% | 5 rounds |
| Shrine of Taliesin's Harp | +2 to All Skills | 5 rounds |
| Shrine of the Swift Hart | 50% Chance to Shorten a Cooldown Each Turn | 5 rounds |
| Shrine of the Old Chronicles | +50% to Experience Gained | 5 rounds |
| Shrine of the Quiet Hour | restores 100% life | instant |
| Shrine of Joseph of Arimathea | restores 100% life | instant |
| Shrine of the Lady's Jewels | upgrades your lowest-grade gem by one grade | instant |
Wells
A holy well of glastonbury restores 50% of your life and cures poison and bleeding. It can be used 3 times.
Containers
Containers open once and roll their own treasure class at the current dungeon monster level (the ladder climbs with it, like monsters'). Odds per opening at level 40, no magic find:
| Container | Any magic | Any rare | Any unique |
|---|---|---|---|
| Travelling Chest | 1 in 12 | 1 in 233 | 1 in 994 |
| Gilded Reliquary | 1 in 2.4 | 1 in 40 | 1 in 174 |
| Fallen Knight's Rack | 1 in 22 | 1 in 88 | 1 in 374 |
| Armor Stand of the Old Guard | 1 in 22 | 1 in 87 | 1 in 387 |
| Barrow Tomb | 1 in 8.7 | 1 in 168 | 1 in 717 |
| Cider Barrel | never | never | never |