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Shade skills

Values per skill level come straight from the game's skill table. Levels above 20 are reached with +skills from items. Synergy bonuses are not included in these numbers: they are listed under each skill. Sizes are in yards (1 yard = 4 pixels).

Snares

Storm Snare

Throw a net of crackling wire that shocks every enemy caught in it for a few turns.

  • Required level: 1
  • Type: area, cast (uses FCR)
  • Element: Lightning
  • Turn-based cooldown: 2 turns
  • Synergies: +12% per level of Sparking Sentry; +12% per level of Thunder Sentry
Level Damage Additional targets Duration (rounds)
1 1-6 3 3
2 2.5-9 3 3
3 4-12 3 3
4 5.5-15 3 3
5 7-18 3 3
6 8.5-21 3 3
7 10-24 3 3
8 11.5-27 3 3
9 13-30 3 3
10 14.5-33 3 3
11 16-36 3 3
12 17.5-39 3 3
13 19-42 3 3
14 20.5-45 3 3
15 22-48 3 3
16 23.5-51 3 3
17 25-54 3 3
18 26.5-57 3 3
19 28-60 3 3
20 29.5-63 3 3
25 37-78 3 3
30 44.5-93 3 3

Pitch Flask

Hurl a flask of burning pitch that bursts on impact.

  • Required level: 1
  • Type: projectile, cast (uses FCR)
  • Element: Fire
  • Turn-based cooldown: 1 turn
  • Synergies: +12% per level of Wake of Embers; +12% per level of Pyre Sentry
Level Damage Additional targets
1 3-5 2
2 7.5-10 2
3 12-15 2
4 16.5-20 2
5 21-25 2
6 25.5-30 2
7 30-35 2
8 34.5-40 2
9 39-45 2
10 43.5-50 2
11 48-55 2
12 52.5-60 2
13 57-65 2
14 61.5-70 2
15 66-75 2
16 70.5-80 2
17 75-85 2
18 79.5-90 2
19 84-95 2
20 88.5-100 2
25 111-125 2
30 133.5-150 2

Rime Caltrops

Toss frozen caltrops that shatter into icy shards, chilling what they hit.

  • Required level: 1
  • Type: projectile, cast (uses FCR)
  • Element: Cold
  • Turn-based cooldown: 2 turns
  • Synergies: +10% per level of Rime Sentry; +10% per level of Glacier Sentry
Level Damage Projectiles
1 4-4 1
2 7.5-8 1
3 11-12 1
4 14.5-16 1
5 18-20 1
6 21.5-24 1
7 25-28 1
8 28.5-32 2
9 32-36 2
10 35.5-40 2
11 39-44 2
12 42.5-48 2
13 46-52 2
14 49.5-56 2
15 53-60 3
16 56.5-64 3
17 60-68 3
18 63.5-72 3
19 67-76 3
20 70.5-80 3
25 88-100 4
30 105.5-120 5

Sparking Sentry

Plant a sentry that spits sparks at the enemy each turn.

  • Required level: 12
  • Requires: Storm Snare
  • Type: summon, cast (uses FCR)
  • Turn-based cooldown: 1 turn
  • Summons: Sparking Sentry
Level Duration (rounds) X% Enhanced Damage
1 5 0
2 6 6
3 6 12
4 6 18
5 6 24
6 6 30
7 6 36
8 6 42
9 6 48
10 6 54
11 6 60
12 7 66
13 7 72
14 7 78
15 7 84
16 7 90
17 7 96
18 7 102
19 7 108
20 7 114
25 8 144
30 8 174

Wake of Embers

Plant a sentry that sends a wave of embers over the enemies each turn.

  • Required level: 12
  • Requires: Pitch Flask
  • Type: summon, cast (uses FCR)
  • Turn-based cooldown: 1 turn
  • Summons: Ember Sentry
Level Duration (rounds) X% Enhanced Damage
1 5 0
2 6 6
3 6 12
4 6 18
5 6 24
6 6 30
7 6 36
8 6 42
9 6 48
10 6 54
11 6 60
12 7 66
13 7 72
14 7 78
15 7 84
16 7 90
17 7 96
18 7 102
19 7 108
20 7 114
25 8 144
30 8 174

Rime Sentry

Plant a sentry that lashes bouncing bolts of ice at the enemies.

  • Required level: 12
  • Requires: Rime Caltrops
  • Type: summon, cast (uses FCR)
  • Turn-based cooldown: 1 turn
  • Summons: Rime Sentry
Level Duration (rounds) X% Enhanced Damage
1 5 0
2 6 6
3 6 12
4 6 18
5 6 24
6 6 30
7 6 36
8 6 42
9 6 48
10 6 54
11 6 60
12 7 66
13 7 72
14 7 78
15 7 84
16 7 90
17 7 96
18 7 102
19 7 108
20 7 114
25 8 144
30 8 174

Thunder Sentry

Plant a sentry that calls forked lightning down on the enemies.

  • Required level: 24
  • Requires: Sparking Sentry
  • Type: summon, cast (uses FCR)
  • Turn-based cooldown: 1 turn
  • Summons: Thunder Sentry
Level Duration (rounds) X% Enhanced Damage
1 5 0
2 6 6
3 6 12
4 6 18
5 6 24
6 6 30
7 6 36
8 6 42
9 6 48
10 6 54
11 6 60
12 7 66
13 7 72
14 7 78
15 7 84
16 7 90
17 7 96
18 7 102
19 7 108
20 7 114
25 8 144
30 8 174

Pyre Sentry

Plant a sentry that bursts into seeking fire bolts.

  • Required level: 24
  • Requires: Wake of Embers
  • Type: summon, cast (uses FCR)
  • Turn-based cooldown: 1 turn
  • Summons: Pyre Sentry
Level Duration (rounds) X% Enhanced Damage
1 5 0
2 6 6
3 6 12
4 6 18
5 6 24
6 6 30
7 6 36
8 6 42
9 6 48
10 6 54
11 6 60
12 7 66
13 7 72
14 7 78
15 7 84
16 7 90
17 7 96
18 7 102
19 7 108
20 7 114
25 8 144
30 8 174

Glacier Sentry

Plant a sentry that bursts into glacial spikes that freeze.

  • Required level: 24
  • Requires: Rime Sentry
  • Type: summon, cast (uses FCR)
  • Turn-based cooldown: 1 turn
  • Summons: Glacier Sentry
Level Duration (rounds) X% Enhanced Damage
1 5 0
2 6 6
3 6 12
4 6 18
5 6 24
6 6 30
7 6 36
8 6 42
9 6 48
10 6 54
11 6 60
12 7 66
13 7 72
14 7 78
15 7 84
16 7 90
17 7 96
18 7 102
19 7 108
20 7 114
25 8 144
30 8 174

Death's Lantern

Plant a lantern of the dead that pulses deadly magic over the enemies.

  • Required level: 30
  • Requires: Thunder Sentry, Pyre Sentry, Glacier Sentry
  • Type: summon, cast (uses FCR)
  • Turn-based cooldown: 1 turn
  • Summons: Death's Lantern
Level Duration (rounds) X% Enhanced Damage
1 5 0
2 6 6
3 6 12
4 6 18
5 6 24
6 6 30
7 6 36
8 6 42
9 6 48
10 6 54
11 6 60
12 7 66
13 7 72
14 7 78
15 7 84
16 7 90
17 7 96
18 7 102
19 7 108
20 7 114
25 8 144
30 8 174

Shadows

Claw Discipline

Passive: years with the hidden blade. More damage and deadlier strikes.

  • Required level: 1
  • Type: passive, attack (uses IAS)
Level X% Enhanced Damage X% Deadly Strike
1 15 3
2 20 3.5
3 25 4
4 30 4.5
5 35 5
6 40 5.5
7 45 6
8 50 6.5
9 55 7
10 60 7.5
11 65 8
12 70 8.5
13 75 9
14 80 9.5
15 85 10
16 90 10.5
17 95 11
18 100 11.5
19 105 12
20 110 12.5
25 135 15
30 160 17.5

Quickening

Your blood quickens: you attack faster and slip away more easily for a few turns. It does not end your turn.

  • Required level: 6
  • Requires: Claw Discipline
  • Type: buff, cast (uses FCR)
  • Turn-based cooldown: 4 turns, doesn't end your turn
Level Duration (rounds) X% Increased Attack Speed X% Chance to Escape a Battle
1 4 20 10
2 5 22 12
3 5 24 14
4 5 26 16
5 5 28 18
6 5 30 20
7 6 32 22
8 6 34 24
9 6 36 26
10 6 38 28
11 6 40 30
12 7 42 32
13 7 44 34
14 7 46 36
15 7 48 38
16 7 50 40
17 8 52 42
18 8 54 44
19 8 56 46
20 8 58 48
25 9 68 58
30 10 78 68

Whirling Blade

Set a spinning blade between you and the enemies that cuts them for a few turns.

  • Required level: 6
  • Type: area, cast (uses FCR)
  • Element: Physical
  • Turn-based cooldown: 3 turns
  • Synergies: +8% per level of Ricochet Blades; +8% per level of Ring of Knives
Level Damage Additional targets Duration (rounds)
1 6-11 3 3
2 10-15 3 4
3 14-19 3 4
4 18-23 3 4
5 22-27 3 4
6 26-31 3 4
7 30-35 3 4
8 34-39 3 4
9 38-43 3 4
10 42-47 3 4
11 46-51 3 4
12 50-55 3 5
13 54-59 3 5
14 58-63 3 5
15 62-67 3 5
16 66-71 3 5
17 70-75 3 5
18 74-79 3 5
19 78-83 3 5
20 82-87 3 5
25 102-107 3 6
30 122-127 3 6

Parrying Claws

Passive: turn blows aside with your claws.

  • Required level: 12
  • Requires: Claw Discipline
  • Type: passive, attack (uses IAS)
Level X% Chance of Blocking X Defense
1 10 50
2 11.5 60
3 13 70
4 14.5 80
5 16 90
6 17.5 100
7 19 110
8 20.5 120
9 22 130
10 23.5 140
11 25 150
12 26.5 160
13 28 170
14 29.5 180
15 31 190
16 32.5 200
17 34 210
18 35.5 220
19 37 230
20 38.5 240
25 46 290
30 53.5 340

Fade into Mist

Half your body slips into shadow: higher resistances, fewer blows land, curses fade faster. It does not end your turn.

  • Required level: 18
  • Requires: Quickening
  • Type: buff, cast (uses FCR)
  • Turn-based cooldown: 5 turns, doesn't end your turn
Level Duration (rounds) All Resistances X Physical Resist X% Curse Length Reduced by X%
1 5 10 2 10
2 6 12 2.5 12
3 6 14 3 14
4 6 16 3.5 16
5 6 18 4 18
6 7 20 4.5 20
7 7 22 5 22
8 7 24 5.5 24
9 7 26 6 26
10 8 28 6.5 28
11 8 30 7 30
12 8 32 7.5 32
13 8 34 8 34
14 9 36 8.5 36
15 9 38 9 38
16 9 40 9.5 40
17 9 42 10 42
18 10 44 10.5 44
19 10 46 11 46
20 10 48 11.5 48
25 11 58 14 58
30 13 68 16.5 68

Shadow Double

Your shadow steps out of you and fights at your side.

  • Required level: 18
  • Requires: Parrying Claws
  • Type: summon, cast (uses FCR)
  • Turn-based cooldown: 4 turns
  • Summons: Shadow Double
Level X% to Max Life X% Enhanced Damage X% to Defense
1 0 0 0
2 12 10 10
3 24 20 20
4 36 30 30
5 48 40 40
6 60 50 50
7 72 60 60
8 84 70 70
9 96 80 80
10 108 90 90
11 120 100 100
12 132 110 110
13 144 120 120
14 156 130 130
15 168 140 140
16 180 150 150
17 192 160 160
18 204 170 170
19 216 180 180
20 228 190 190
25 288 240 240
30 348 290 290

Ricochet Blades

Throw spinning blades that ricochet from enemy to enemy.

  • Required level: 18
  • Requires: Whirling Blade
  • Type: projectile, attack (uses IAS)
  • Element: Physical
  • Turn-based cooldown: 3 turns
  • Synergies: +8% per level of Whirling Blade; +8% per level of Ring of Knives
Level Damage Weapon damage % Chain
1 5-10 40 2
2 8-14.5 44 2
3 11-19 48 2
4 14-23.5 52 2
5 17-28 56 2
6 20-32.5 60 2
7 23-37 64 2
8 26-41.5 68 2
9 29-46 72 2
10 32-50.5 76 2
11 35-55 80 3
12 38-59.5 84 3
13 41-64 88 3
14 44-68.5 92 3
15 47-73 96 3
16 50-77.5 100 3
17 53-82 104 3
18 56-86.5 108 3
19 59-91 112 3
20 62-95.5 116 3
25 77-118 136 4
30 92-140.5 156 4

Black Venom

Coat your blades in black venom: your attacks poison for a few turns. It does not end your turn.

  • Required level: 30
  • Requires: Fade into Mist
  • Type: buff, cast (uses FCR)
  • Turn-based cooldown: 5 turns, doesn't end your turn
Level Duration (rounds) X to Minimum Poison Damage X to Maximum Poison Damage
1 5 20 30
2 6 32 44
3 6 44 58
4 6 56 72
5 6 68 86
6 7 80 100
7 7 92 114
8 7 104 128
9 7 116 142
10 8 128 156
11 8 140 170
12 8 152 184
13 8 164 198
14 9 176 212
15 9 188 226
16 9 200 240
17 9 212 254
18 10 224 268
19 10 236 282
20 10 248 296
25 11 308 366
30 13 368 436

Shadow Sovereign

Call a greater shadow, a sovereign of the dark, to fight at your side.

  • Required level: 30
  • Requires: Shadow Double
  • Type: summon, cast (uses FCR)
  • Turn-based cooldown: 5 turns
  • Summons: Shadow Sovereign
Level X% to Max Life X% Enhanced Damage All Resistances X
1 0 0 5
2 15 15 8
3 30 30 11
4 45 45 14
5 60 60 17
6 75 75 20
7 90 90 23
8 105 105 26
9 120 120 29
10 135 135 32
11 150 150 35
12 165 165 38
13 180 180 41
14 195 195 44
15 210 210 47
16 225 225 50
17 240 240 53
18 255 255 56
19 270 270 59
20 285 285 62
25 360 360 77
30 435 435 92

Ring of Knives

Knives whirl around you for a few turns and slice every enemy each turn.

  • Required level: 30
  • Requires: Ricochet Blades
  • Type: buff, cast (uses FCR)
  • Turn-based cooldown: 5 turns
Level Duration (rounds)
1 4
2 5
3 5
4 5
5 5
6 5
7 6
8 6
9 6
10 6
11 6
12 7
13 7
14 7
15 7
16 7
17 8
18 8
19 8
20 8
25 9
30 10

The Raven Dance

Wolf's Bite

Charge-up: each hit stores a charge (up to 3). Your next finishing move (or basic attack) deals far more damage per charge.

  • Required level: 1
  • Type: strike, attack (uses IAS)
  • Turn-based cooldown: none
Level Damage Weapon damage % Duration (rounds)
1 1-2 125 5
2 3-4 129 5
3 5-6 133 5
4 7-8 137 5
5 9-10 141 5
6 11-12 145 5
7 13-14 149 5
8 15-16 153 5
9 17-18 157 5
10 19-20 161 5
11 21-22 165 5
12 23-24 169 5
13 25-26 173 5
14 27-28 177 5
15 29-30 181 5
16 31-32 185 5
17 33-34 189 5
18 35-36 193 5
19 37-38 197 5
20 39-40 201 5
25 49-50 221 5
30 59-60 241 5

Raven Heel

Finishing move: a flurry of kicks that releases every stored charge.

  • Required level: 1
  • Type: strike, attack (uses IAS)
  • Turn-based cooldown: 1 turn
Level Weapon damage % Hits
1 100 1
2 107 1
3 114 1
4 121 1
5 128 1
6 135 1
7 142 1
8 149 2
9 156 2
10 163 2
11 170 2
12 177 2
13 184 2
14 191 2
15 198 3
16 205 3
17 212 3
18 219 3
19 226 3
20 233 3
25 268 4
30 303 5

Embered Fists

Charge-up (claws): each hit stores a charge; your finishing move releases fire per charge.

  • Required level: 6
  • Requires: Wolf's Bite
  • Type: strike, attack (uses IAS)
  • Needs: Claw
  • Turn-based cooldown: none
Level Weapon damage % Duration (rounds)
1 100 5
2 104 5
3 108 5
4 112 5
5 116 5
6 120 5
7 124 5
8 128 5
9 132 5
10 136 5
11 140 5
12 144 5
13 148 5
14 152 5
15 156 5
16 160 5
17 164 5
18 168 5
19 172 5
20 176 5
25 196 5
30 216 5

Twin Talons

Finishing move: slash twice with your claws, releasing every stored charge.

  • Required level: 6
  • Requires: Raven Heel
  • Type: strike, attack (uses IAS)
  • Needs: Claw
  • Turn-based cooldown: 1 turn
  • Synergies: +4% per level of Claw Discipline
Level Weapon damage %
1 150
2 160
3 170
4 180
5 190
6 200
7 210
8 220
9 230
10 240
11 250
12 260
13 270
14 280
15 290
16 300
17 310
18 320
19 330
20 340
25 390
30 440

Adder's Kiss

Charge-up: each hit stores a charge; your finishing move steals life per charge.

  • Required level: 12
  • Requires: Wolf's Bite
  • Type: strike, attack (uses IAS)
  • Turn-based cooldown: none
Level Weapon damage % Duration (rounds)
1 100 5
2 104 5
3 108 5
4 112 5
5 116 5
6 120 5
7 124 5
8 128 5
9 132 5
10 136 5
11 140 5
12 144 5
13 148 5
14 152 5
15 156 5
16 160 5
17 164 5
18 168 5
19 172 5
20 176 5
25 196 5
30 216 5

Storm Talons

Charge-up (claws): each hit stores a charge; your finishing move releases lightning per charge.

  • Required level: 18
  • Requires: Embered Fists
  • Type: strike, attack (uses IAS)
  • Needs: Claw
  • Turn-based cooldown: none
Level Weapon damage % Duration (rounds)
1 100 5
2 104 5
3 108 5
4 112 5
5 116 5
6 120 5
7 124 5
8 128 5
9 132 5
10 136 5
11 140 5
12 144 5
13 148 5
14 152 5
15 156 5
16 160 5
17 164 5
18 168 5
19 172 5
20 176 5
25 196 5
30 216 5

Hammer Heel

Finishing move: an explosive kick that bursts into flame, releasing every stored charge.

  • Required level: 18
  • Requires: Twin Talons
  • Type: strike, attack (uses IAS)
  • Element: Fire
  • Turn-based cooldown: 1 turn
Level Damage Weapon damage % Additional targets
1 10-20 150 2
2 18-28 165 2
3 26-36 180 2
4 34-44 195 2
5 42-52 210 2
6 50-60 225 2
7 58-68 240 2
8 66-76 255 2
9 74-84 270 2
10 82-92 285 2
11 90-100 300 2
12 98-108 315 2
13 106-116 330 2
14 114-124 345 2
15 122-132 360 2
16 130-140 375 2
17 138-148 390 2
18 146-156 405 2
19 154-164 420 2
20 162-172 435 2
25 202-212 510 2
30 242-252 585 2

Frost Talons

Charge-up (claws): each hit stores a charge; your finishing move releases cold per charge.

  • Required level: 24
  • Requires: Storm Talons
  • Type: strike, attack (uses IAS)
  • Needs: Claw
  • Turn-based cooldown: none
Level Weapon damage % Duration (rounds)
1 100 5
2 104 5
3 108 5
4 112 5
5 116 5
6 120 5
7 124 5
8 128 5
9 132 5
10 136 5
11 140 5
12 144 5
13 148 5
14 152 5
15 156 5
16 160 5
17 164 5
18 168 5
19 172 5
20 176 5
25 196 5
30 216 5

Raven's Descent

Finishing move: drop on the enemy like a raven, releasing every stored charge in one kick.

  • Required level: 24
  • Requires: Hammer Heel
  • Type: strike, attack (uses IAS)
  • Turn-based cooldown: 2 turns
Level Weapon damage %
1 200
2 218
3 236
4 254
5 272
6 290
7 308
8 326
9 344
10 362
11 380
12 398
13 416
14 434
15 452
16 470
17 488
18 506
19 524
20 542
25 632
30 722

Morrigan's Fury

Charge-up: each hit stores a charge; your finishing move releases fire, cold and lightning per charge.

  • Required level: 30
  • Requires: Adder's Kiss, Frost Talons
  • Type: strike, attack (uses IAS)
  • Turn-based cooldown: none
Level Weapon damage % Duration (rounds)
1 100 5
2 104 5
3 108 5
4 112 5
5 116 5
6 120 5
7 124 5
8 128 5
9 132 5
10 136 5
11 140 5
12 144 5
13 148 5
14 152 5
15 156 5
16 160 5
17 164 5
18 168 5
19 172 5
20 176 5
25 196 5
30 216 5