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Evocator skills

Values per skill level come straight from the game's skill table. Levels above 20 are reached with +skills from items. Synergy bonuses are not included in these numbers: they are listed under each skill. Sizes are in yards (1 yard = 4 pixels).

Hexcraft

Field of the Slain

Plant a field of corpses to raise your army from.

  • Required level: 1
  • Type: corpse, cast (uses FCR)
  • Cooldown: 5 s
  • Turn-based cooldown: 5 turns
Level Projectiles
1 3
2 4
3 5
4 6
5 7
6 8
7 9
8 10
9 11
10 12
11 13
12 14
13 15
14 16
15 17
16 18
17 19
18 20
19 21
20 22
25 27
30 32

Mark of Frailty

Curse: enemies take more physical damage.

  • Required level: 1
  • Type: buff, cast (uses FCR)
  • Turn-based cooldown: none
Level Additional targets Duration (rounds) Physical Resist X%
1 0 5 -20
2 0 5 -22
3 0 5 -24
4 0 5 -26
5 0 5 -28
6 0 6 -30
7 0 6 -32
8 0 6 -34
9 1 6 -36
10 1 6 -38
11 1 7 -40
12 1 7 -42
13 1 7 -44
14 1 7 -46
15 1 7 -48
16 1 8 -50
17 2 8 -52
18 2 8 -54
19 2 8 -56
20 2 8 -58
25 3 9 -68
30 3 10 -78

Shroud of Night

Curse: enemies can barely see you.

  • Required level: 6
  • Type: buff, cast (uses FCR)
  • Turn-based cooldown: 1 turn
Level Additional targets Duration (rounds)
1 0 5
2 0 5
3 0 5
4 0 5
5 0 5
6 0 6
7 0 6
8 0 6
9 1 6
10 1 6
11 1 7
12 1 7
13 1 7
14 1 7
15 1 7
16 1 8
17 2 8
18 2 8
19 2 8
20 2 8
25 3 9
30 3 10

Wither

Curse: enemies deal less damage and take more magic damage.

  • Required level: 6
  • Type: buff, cast (uses FCR)
  • Turn-based cooldown: none
Level Additional targets Duration (rounds) X% Enhanced Damage Magic Resist X%
1 0 5 -10 -15
2 0 5 -11 -17
3 0 5 -12 -19
4 0 5 -13 -21
5 0 5 -14 -23
6 0 6 -15 -25
7 0 6 -16 -27
8 0 6 -17 -29
9 0 6 -18 -31
10 0 6 -19 -33
11 1 7 -20 -35
12 1 7 -21 -37
13 1 7 -22 -39
14 1 7 -23 -41
15 1 7 -24 -43
16 1 8 -25 -45
17 1 8 -26 -47
18 1 8 -27 -49
19 1 8 -28 -51
20 1 8 -29 -53
25 2 9 -34 -63
30 2 10 -39 -73

Iron Penance

Curse: enemies hurt themselves with every melee blow.

  • Required level: 12
  • Type: buff, cast (uses FCR)
  • Turn-based cooldown: 1 turn
Level Additional targets Duration (rounds) Takes X% of the Melee Damage it Deals
1 0 5 200
2 0 5 225
3 0 5 250
4 0 5 275
5 0 5 300
6 0 6 325
7 0 6 350
8 0 6 375
9 0 6 400
10 0 6 425
11 0 7 450
12 0 7 475
13 1 7 500
14 1 7 525
15 1 7 550
16 1 8 575
17 1 8 600
18 1 8 625
19 1 8 650
20 1 8 675
25 2 9 800
30 2 10 925

Dread

Curse: enemies cower and lose their next turn.

  • Required level: 12
  • Type: buff, cast (uses FCR)
  • Turn-based cooldown: 1 turn
Level Additional targets Duration (rounds) Dazed (rounds)
1 0 5 2
2 0 5 2
3 0 5 2
4 0 5 2
5 0 5 2
6 0 6 2
7 0 6 2
8 0 6 2
9 0 6 2
10 0 6 2
11 0 7 2
12 0 7 2
13 0 7 2
14 0 7 2
15 0 7 2
16 1 8 2
17 1 8 2
18 1 8 2
19 1 8 2
20 1 8 2
25 1 9 2
30 2 10 2

Bloodletting Hex

Curse: hitting these enemies heals the attacker.

  • Required level: 18
  • Type: buff, cast (uses FCR)
  • Turn-based cooldown: 1 turn
Level Additional targets Duration (rounds) Attackers Heal X% of the Damage they Deal
1 0 5 3
2 0 5 3.2
3 0 5 3.4
4 0 5 3.6
5 0 5 3.8
6 0 6 4
7 0 6 4.2
8 0 6 4.4
9 1 6 4.6
10 1 6 4.8
11 1 7 5
12 1 7 5.2
13 1 7 5.4
14 1 7 5.6
15 1 7 5.8
16 1 8 6
17 2 8 6.2
18 2 8 6.4
19 2 8 6.6
20 2 8 6.8
25 3 9 7.8
30 3 10 8.8

Mark of the Betrayer

Curse: the target draws the wrath of its own allies.

  • Required level: 24
  • Type: buff, cast (uses FCR)
  • Turn-based cooldown: 3 turns
Level Duration (rounds)
1 5
2 5
3 5
4 5
5 5
6 6
7 6
8 6
9 6
10 6
11 7
12 7
13 7
14 7
15 7
16 8
17 8
18 8
19 8
20 8
25 9
30 10

Curse of Age

Curse: enemies are slow, weak and take more physical damage.

  • Required level: 24
  • Type: buff, cast (uses FCR)
  • Turn-based cooldown: 2 turns
Level Additional targets Duration (rounds) Slowed by X% X% Enhanced Damage Physical Resist X%
1 0 4 50 -25 -25
2 0 5 50 -25 -26
3 0 6 50 -25 -27
4 0 6 50 -25 -28
5 0 7 50 -25 -29
6 0 7 50 -25 -30
7 0 8 50 -25 -31
8 0 9 50 -25 -32
9 0 9 50 -25 -33
10 0 10 50 -25 -34
11 0 10 50 -25 -35
12 0 11 50 -25 -36
13 0 12 50 -25 -37
14 0 12 50 -25 -38
15 0 13 50 -25 -39
16 1 13 50 -25 -40
17 1 14 50 -25 -41
18 1 15 50 -25 -42
19 1 15 50 -25 -43
20 1 16 50 -25 -44
25 1 19 50 -25 -49
30 2 22 50 -25 -54

Hex of Unmaking

Curse: enemies resist less fire, cold, lightning and poison.

  • Required level: 30
  • Type: buff, cast (uses FCR)
  • Turn-based cooldown: 4 turns
Level Additional targets Duration (rounds) All Resistances X
1 0 5 -31
2 0 5 -32.6
3 0 5 -34.2
4 0 5 -35.8
5 0 5 -37.4
6 0 5 -39
7 0 5 -40.6
8 0 5 -42.2
9 0 5 -43.8
10 0 5 -45.4
11 1 5 -47
12 1 5 -48.6
13 1 5 -50.2
14 1 5 -51.8
15 1 5 -53.4
16 1 5 -55
17 1 5 -56.6
18 1 5 -58.2
19 1 5 -59.8
20 2 5 -61.4
25 2 5 -69.4
30 3 5 -77.4

Bone and Blood

Crimson Strike

A blood-fuelled strike that steals life.

  • Required level: 1
  • Type: strike, attack (uses IAS)
  • Element: Physical
  • Turn-based cooldown: none
  • Synergies: +15% per level of Sanguine Volley; +15% per level of Crimson Tide
Level Life cost Damage Weapon damage % On hit: X% Life Stolen per Hit
1 2 5-9 100 5
2 2.3 8-12 105 5.5
3 2.6 11-15 110 6
4 2.9 14-18 115 6.5
5 3.2 17-21 120 7
6 3.5 20-24 125 7.5
7 3.8 23-27 130 8
8 4.1 26-30 135 8.5
9 4.4 29-33 140 9
10 4.7 32-36 145 9.5
11 5 35-39 150 10
12 5.3 38-42 155 10.5
13 5.6 41-45 160 11
14 5.9 44-48 165 11.5
15 6.2 47-51 170 12
16 6.5 50-54 175 12.5
17 6.8 53-57 180 13
18 7.1 56-60 185 13.5
19 7.4 59-63 190 14
20 7.7 62-66 195 14.5
25 9.2 77-81 220 17
30 10.7 92-96 245 19.5

Barbed Tooth

A barbed bone tooth that strikes one enemy.

  • Required level: 1
  • Type: projectile, cast (uses FCR)
  • Element: Magic
  • Turn-based cooldown: none
  • Synergies: +10% per level of Wall of Bones; +10% per level of Bone Lance; +10% per level of Ossuary Cage; +10% per level of Restless Shade
Level Damage
1 8-13
2 11-18
3 14-23
4 17-28
5 20-33
6 23-38
7 26-43
8 29-48
9 32-53
10 35-58
11 38-63
12 41-68
13 44-73
14 47-78
15 50-83
16 53-88
17 56-93
18 59-98
19 62-103
20 65-108
25 80-133
30 95-158

Ossuary Mail

An orbiting shield of bone that absorbs damage until it breaks.

  • Required level: 1
  • Type: buff, cast (uses FCR)
  • Turn-based cooldown: 2 turns
Level Duration (rounds) Barrier
1 5 10
2 5 14
3 5 18
4 5 22
5 5 26
6 5 30
7 5 34
8 5 38
9 5 42
10 5 46
11 5 50
12 5 54
13 5 58
14 5 62
15 5 66
16 5 70
17 5 74
18 5 78
19 5 82
20 5 86
25 5 106
30 5 126

Corpse Pyre

Make a corpse explode, damaging nearby enemies by a share of its life.

  • Required level: 6
  • Requires: Barbed Tooth
  • Type: corpse, cast (uses FCR)
  • Element: Fire
  • Turn-based cooldown: 3 turns
Level Additional targets Amount
1 2 60
2 2 62
3 2 64
4 2 66
5 2 68
6 2 70
7 2 72
8 2 74
9 2 76
10 2 78
11 3 80
12 3 82
13 3 84
14 3 86
15 3 88
16 3 90
17 3 92
18 3 94
19 3 96
20 3 98
25 4 108
30 4 118

Wall of Bones

A barrier of bone that blocks and distracts enemies.

  • Required level: 12
  • Requires: Ossuary Mail
  • Type: summon, cast (uses FCR)
  • Turn-based cooldown: 3 turns
  • Synergies: +10% per level of Ossuary Mail; +10% per level of Ossuary Cage
  • Summons: Bone Wall
Level Duration (rounds) X% to Max Life
1 20 0
2 20 25
3 20 50
4 20 75
5 20 100
6 20 125
7 20 150
8 20 175
9 20 200
10 20 225
11 20 250
12 20 275
13 20 300
14 20 325
15 20 350
16 20 375
17 20 400
18 20 425
19 20 450
20 20 475
25 20 600
30 20 725

Sanguine Volley

Hurl bolts of your own blood. Costs life.

  • Required level: 18
  • Requires: Crimson Strike
  • Type: projectile, cast (uses FCR)
  • Element: Physical
  • Turn-based cooldown: 3 turns
  • Synergies: +15% per level of Crimson Strike; +15% per level of Crimson Tide
Level Life cost Damage Projectiles
1 4 12-25 1
2 4.3 22-50 1
3 4.6 32-75 1
4 4.9 42-100 1
5 5.2 52-125 1
6 5.5 62-150 1
7 5.8 72-175 1
8 6.1 82-200 2
9 6.4 92-225 2
10 6.7 102-250 2
11 7 112-275 2
12 7.3 122-300 2
13 7.6 132-325 2
14 7.9 142-350 3
15 8.2 152-375 3
16 8.5 162-400 3
17 8.8 172-425 3
18 9.1 182-450 3
19 9.4 192-475 3
20 9.7 202-500 4
25 11.2 252-625 4
30 12.7 302-750 5

Bone Lance

A deadly spike of bone that impales everything in a line.

  • Required level: 18
  • Requires: Corpse Pyre
  • Type: projectile, cast (uses FCR)
  • Element: Magic
  • Turn-based cooldown: 3 turns
  • Synergies: +10% per level of Barbed Tooth; +10% per level of Restless Shade; +10% per level of Wall of Bones; +10% per level of Ossuary Cage
Level Damage
1 16-24
2 28.5-36.5
3 41-49
4 53.5-61.5
5 66-74
6 78.5-86.5
7 91-99
8 103.5-111.5
9 116-124
10 128.5-136.5
11 141-149
12 153.5-161.5
13 166-174
14 178.5-186.5
15 191-199
16 203.5-211.5
17 216-224
18 228.5-236.5
19 241-249
20 253.5-261.5
25 316-324
30 378.5-386.5

Ossuary Cage

Cage an enemy in a ring of fossilized bone.

  • Required level: 24
  • Requires: Wall of Bones, Bone Lance
  • Type: summon, cast (uses FCR)
  • Turn-based cooldown: 5 turns
  • Synergies: +8% per level of Ossuary Mail; +8% per level of Wall of Bones
  • Summons: Bone Wall
Level Duration (rounds) X% to Max Life
1 10 0
2 10 25
3 10 50
4 10 75
5 10 100
6 10 125
7 10 150
8 10 175
9 10 200
10 10 225
11 10 250
12 10 275
13 10 300
14 10 325
15 10 350
16 10 375
17 10 400
18 10 425
19 10 450
20 10 475
25 10 600
30 10 725

Crimson Tide

An expanding ring of blood. Costs life.

  • Required level: 30
  • Requires: Sanguine Volley
  • Type: nova, cast (uses FCR)
  • Element: Physical
  • Turn-based cooldown: 4 turns
  • Synergies: +13% per level of Crimson Strike; +13% per level of Sanguine Volley
Level Life cost Damage
1 8 31-56
2 8.5 49-82
3 9 67-108
4 9.5 85-134
5 10 103-160
6 10.5 121-186
7 11 139-212
8 11.5 157-238
9 12 175-264
10 12.5 193-290
11 13 211-316
12 13.5 229-342
13 14 247-368
14 14.5 265-394
15 15 283-420
16 15.5 301-446
17 16 319-472
18 16.5 337-498
19 17 355-524
20 17.5 373-550
25 20 463-680
30 22.5 553-810

Restless Shade

A restless spirit that hunts down its target.

  • Required level: 30
  • Requires: Bone Lance
  • Type: projectile, cast (uses FCR)
  • Element: Magic
  • Turn-based cooldown: 2 turns
  • Synergies: +10% per level of Barbed Tooth; +10% per level of Wall of Bones; +10% per level of Bone Lance; +10% per level of Ossuary Cage
Level Damage
1 20-30
2 39.5-51.3
3 59-72.6
4 78.5-93.9
5 98-115.2
6 117.5-136.5
7 137-157.8
8 156.5-179.1
9 176-200.4
10 195.5-221.7
11 215-243
12 234.5-264.3
13 254-285.6
14 273.5-306.9
15 293-328.2
16 312.5-349.5
17 332-370.8
18 351.5-392.1
19 371-413.4
20 390.5-434.7
25 488-541.2
30 585.5-647.7

Barrow Rites

Raise Barrow Guard

Raise a skeleton warrior from a corpse.

  • Required level: 1
  • Type: summon, cast (uses FCR)
  • Turn-based cooldown: 1 turn
  • Synergies: +8% per level of Raise Barrow Seer
  • Summons: Skeleton
Level Projectiles X% to Max Life X% Enhanced Damage X Defense
1 1 0 0 15
2 1 10 10 30
3 1 20 20 45
4 2 30 30 60
5 2 40 40 75
6 3 50 50 90
7 3 60 60 105
8 4 70 70 120
9 4 80 80 135
10 5 90 90 150
11 5 100 100 165
12 6 110 110 180
13 6 120 120 195
14 7 130 130 210
15 7 140 140 225
16 8 150 150 240
17 8 160 160 255
18 8 170 170 270
19 9 180 180 285
20 9 190 190 300
25 12 240 240 375
30 14 290 290 450

Mastery of Bones

Passive: your undead summons have more life and damage.

  • Required level: 1
  • Requires: Raise Barrow Guard
  • Type: passive, attack (uses IAS)
Level X% Life for your Undead Summons X% Damage for your Undead Summons
1 10 10
2 20 20
3 30 30
4 40 40
5 50 50
6 60 60
7 70 70
8 80 80
9 90 90
10 100 100
11 110 110
12 120 120
13 130 130
14 140 140
15 150 150
16 160 160
17 170 170
18 180 180
19 190 190
20 200 200
25 250 250
30 300 300

Bind Imp

Summon an imp whose claws slow its victims.

  • Required level: 6
  • Type: summon, cast (uses FCR)
  • Turn-based cooldown: 3 turns
  • Summons: Imp
Level Projectiles X% to Max Life X% Enhanced Damage
1 1 0 0
2 1 15 15
3 1 30 30
4 1 45 45
5 1 60 60
6 1 75 75
7 1 90 90
8 1 105 105
9 1 120 120
10 1 135 135
11 1 150 150
12 1 165 165
13 1 180 180
14 1 195 195
15 1 210 210
16 1 225 225
17 1 240 240
18 1 255 255
19 1 270 270
20 1 285 285
25 2 360 360
30 2 435 435

Infernal Dominion

Passive: your demons have more life and damage.

  • Required level: 12
  • Requires: Bind Imp
  • Type: passive, attack (uses IAS)
Level X% Life for your Demon Summons X% Damage for your Demon Summons
1 20 5
2 40 10
3 60 15
4 80 20
5 100 25
6 120 30
7 140 35
8 160 40
9 180 45
10 200 50
11 220 55
12 240 60
13 260 65
14 280 70
15 300 75
16 320 80
17 340 85
18 360 90
19 380 95
20 400 100
25 500 125
30 600 150

Raise Barrow Seer

Raise a skeletal mage from a corpse.

  • Required level: 12
  • Requires: Raise Barrow Guard
  • Type: summon, cast (uses FCR)
  • Turn-based cooldown: 1 turn
  • Synergies: +10% per level of Raise Barrow Guard
  • Summons: Skeleton Mage
Level Projectiles X% to Max Life X Defense
1 1 0 10
2 1 10 20
3 1 20 30
4 2 30 40
5 2 40 50
6 2 50 60
7 3 60 70
8 3 70 80
9 3 80 90
10 4 90 100
11 4 100 110
12 5 110 120
13 5 120 130
14 5 130 140
15 6 140 150
16 6 150 160
17 6 160 170
18 7 170 180
19 7 180 190
20 8 190 200
25 9 240 250
30 11 290 300

Bind Blood Fiend

Summon a blood fiend whose pact empowers your bone and blood magic.

  • Required level: 18
  • Requires: Bind Imp
  • Type: summon, cast (uses FCR)
  • Turn-based cooldown: 5 turns
  • Summons: Blood Fiend
Level Projectiles X% to Max Life X% Enhanced Damage
1 1 0 0
2 1 15 15
3 1 30 30
4 1 45 45
5 1 60 60
6 1 75 75
7 1 90 90
8 1 105 105
9 1 120 120
10 1 135 135
11 1 150 150
12 1 165 165
13 1 180 180
14 1 195 195
15 1 210 210
16 1 225 225
17 1 240 240
18 1 255 255
19 1 270 270
20 1 285 285
25 2 360 360
30 2 435 435

Grave Ward

Passive: all your summons resist the elements.

  • Required level: 24
  • Requires: Infernal Dominion
  • Type: passive, attack (uses IAS)
Level X% All Resistances for your Summons
1 28
2 30
3 32
4 34
5 36
6 38
7 40
8 42
9 44
10 46
11 48
12 50
13 52
14 54
15 56
16 58
17 60
18 62
19 64
20 66
25 76
30 86

Bind Hellforged

Summon an armored demon that returns melee damage to its attackers.

  • Required level: 24
  • Requires: Bind Blood Fiend
  • Type: summon, cast (uses FCR)
  • Turn-based cooldown: 5 turns
  • Summons: Hellforged Brute
Level Projectiles X% to Max Life X% Enhanced Damage X% of Melee Damage Taken Returned
1 1 0 0 0
2 1 15 15 15
3 1 30 30 30
4 1 45 45 45
5 1 60 60 60
6 1 75 75 75
7 1 90 90 90
8 1 105 105 105
9 1 120 120 120
10 1 135 135 135
11 1 150 150 150
12 1 165 165 165
13 1 180 180 180
14 1 195 195 195
15 1 210 210 210
16 1 225 225 225
17 1 240 240 240
18 1 255 255 255
19 1 270 270 270
20 1 285 285 285
25 2 360 360 360
30 2 435 435 435

Bind Infernal

Summon an infernal whose heat burns enemies and empowers allies with fire.

  • Required level: 30
  • Requires: Bind Hellforged
  • Type: summon, cast (uses FCR)
  • Turn-based cooldown: 5 turns
  • Summons: Infernal
Level Projectiles X% to Max Life X% Enhanced Damage
1 1 0 0
2 1 15 15
3 1 30 30
4 1 45 45
5 1 60 60
6 1 75 75
7 1 90 90
8 1 105 105
9 1 120 120
10 1 135 135
11 1 150 150
12 1 165 165
13 1 180 180
14 1 195 195
15 1 210 210
16 1 225 225
17 1 240 240
18 1 255 255
19 1 270 270
20 1 285 285
25 2 360 360
30 2 435 435

Unhallowed Return

Return a slain monster to life for a while. Champions and elites keep their rank and powers.

  • Required level: 30
  • Requires: Raise Barrow Seer, Bind Hellforged
  • Type: summon, cast (uses FCR)
  • Turn-based cooldown: 5 turns
Level Duration (rounds) Projectiles X% to Max Life X% Enhanced Damage
1 180 5 0 10
2 180 5 10 15
3 180 5 20 20
4 180 5 30 25
5 180 5 40 30
6 180 6 50 35
7 180 6 60 40
8 180 6 70 45
9 180 6 80 50
10 180 6 90 55
11 180 7 100 60
12 180 7 110 65
13 180 7 120 70
14 180 7 130 75
15 180 7 140 80
16 180 8 150 85
17 180 8 160 90
18 180 8 170 95
19 180 8 180 100
20 180 8 190 105
25 180 9 240 130
30 180 10 290 155