Runes and gems
Runes and gems give a fixed bonus that depends on the item they are socketed into: a weapon, an armor (helms, body armor and everything else) or a shield. Socketing can't be undone except with the Puzzle Box, which destroys what was inside. An item's level requirement becomes the highest of its own and of what it holds.
Runes
Share of rune drops is how often a rune pick from the deepest rune class (runes_11) is this rune. Lower item levels cannot drop the highest runes: see Drop odds.
| # | Rune | Req level | Weapon | Armor | Shield | Puzzle Box | Share of rune drops |
|---|---|---|---|---|---|---|---|
| 1 | Tan Rune | 1 | +15 Armor Penetration +1 to Sight |
+15 Defense +1 to Sight |
+15 Defense +1 to Sight |
- | 1 in 7.7 |
| 2 | Mor Rune | 3 | +75% Damage to Undead | +5% Chance to Escape a Battle | +7% Chance of Blocking | 3 x Tan Rune | 1 in 8.6 |
| 3 | Glas Rune | 6 | 4% Chance to Shorten a Cooldown Each Turn | 4% Chance to Shorten a Cooldown Each Turn | 4% Chance to Shorten a Cooldown Each Turn | 3 x Mor Rune | 1 in 9.7 |
| 4 | Coed Rune | 9 | Knockback | +30 Defense vs. Missile | +30 Defense vs. Missile | 3 x Glas Rune | 1 in 11 |
| 5 | Bryn Rune | 12 | -25% Target Defense | 5% Chance to Shorten a Cooldown Each Turn | 5% Chance to Shorten a Cooldown Each Turn | 3 x Coed Rune | 1 in 12 |
| 6 | Nos Rune | 15 | +9 to Maximum Damage | 8% Chance to Shorten a Cooldown Each Turn | 8% Chance to Shorten a Cooldown Each Turn | 3 x Bryn Rune | 1 in 14 |
| 7 | Haul Rune | 17 | +75 to Minimum Poison Damage +75 to Maximum Poison Damage Poison lasts 5 Seconds |
Poison Resist +30% | Poison Resist +35% | 3 x Nos Rune | 1 in 15 |
| 8 | Ser Rune | 19 | +5 to Minimum Fire Damage +30 to Maximum Fire Damage |
Fire Resist +30% | Fire Resist +35% | 3 x Haul Rune | 1 in 17 |
| 9 | Derw Rune | 21 | +1 to Minimum Lightning Damage +50 to Maximum Lightning Damage |
Lightning Resist +30% | Lightning Resist +35% | 3 x Ser Rune | 1 in 19 |
| 10 | Lyn Rune | 23 | +3 to Minimum Cold Damage +14 to Maximum Cold Damage |
Cold Resist +30% | Cold Resist +35% | 3 x Derw Rune | 1 in 21 |
| 11 | Crug Rune | 25 | 7% Life Stolen per Hit | Attacker Takes Damage of 14 | Attacker Takes Damage of 14 | 3 x Lyn Rune | 1 in 27 |
| 12 | Maen Rune | 27 | +9 to Minimum Damage | Damage Reduced by 7 | Damage Reduced by 7 | 3 x Crug Rune + Flawed Ruby | 1 in 33 |
| 13 | Aur Rune | 29 | +20% Increased Attack Speed | +20% Faster Hit Recovery | +20% Faster Block Rate | 3 x Maen Rune + Flawed Diamond | 1 in 42 |
| 14 | Cad Rune | 31 | 25% Chance to Daze | Replenish Life +7 Each Turn | Replenish Life +7 Each Turn | 3 x Aur Rune + Flawed Skull | 1 in 52 |
| 15 | Wyn Rune | 33 | Replenish Life +7 Each Turn | Replenish Life +7 Each Turn | Replenish Life +7 Each Turn | 3 x Cad Rune + Flawed Amethyst | 1 in 65 |
| 16 | Du Rune | 35 | +10 to Vitality | +10 to Vitality | +10 to Vitality | 3 x Wyn Rune + Flawed Topaz | 1 in 82 |
| 17 | Caer Rune | 37 | +10 to Energy | +10 to Energy | +10 to Energy | 3 x Du Rune + Sapphire | 1 in 102 |
| 18 | Ros Rune | 39 | +10 to Dexterity | +10 to Dexterity | +10 to Dexterity | 3 x Caer Rune + Emerald | 1 in 127 |
| 19 | Tor Rune | 41 | +10 to Strength | +10 to Strength | +10 to Strength | 3 x Ros Rune + Ruby | 1 in 159 |
| 20 | Nant Rune | 43 | 75% Extra Gold from Monsters | 50% Extra Gold from Monsters | 50% Extra Gold from Monsters | 3 x Tor Rune + Diamond | 1 in 199 |
| 21 | Mab Rune | 45 | +75% Damage to Demon +100 Armor Penetration |
+30% Enhanced Defense | +30% Enhanced Defense | 3 x Nant Rune + Skull | 1 in 279 |
| 22 | Lew Rune | 47 | 25% Chance of Open Wounds | All Resistances +15 | All Resistances +22 | 2 x Mab Rune + Flawless Amethyst | 1 in 390 |
| 23 | Dun Rune | 49 | Prevent Monster Heal | Magic Damage Reduced by 7 | Magic Damage Reduced by 7 | 2 x Lew Rune + Flawless Topaz | 1 in 546 |
| 24 | Hud Rune | 51 | 30% Better Chance of Getting Magic Items | 25% Better Chance of Getting Magic Items | 25% Better Chance of Getting Magic Items | 2 x Dun Rune + Flawless Sapphire | 1 in 765 |
| 25 | Aval Rune | 53 | +250 Armor Penetration | +5% to Maximum Poison Resist | +5% to Maximum Poison Resist | 2 x Hud Rune + Flawless Emerald | 1 in 1070 |
| 26 | Mael Rune | 55 | 7% Chance to Shorten a Cooldown Each Turn | +5% to Maximum Fire Resist | +5% to Maximum Fire Resist | 2 x Aval Rune + Flawless Ruby | 1 in 1496 |
| 27 | Cled Rune | 57 | +50% Enhanced Damage | +5% to Maximum Cold Resist | +5% to Maximum Cold Resist | 2 x Mael Rune + Flawless Diamond | 1 in 2096 |
| 28 | Anwn Rune | 59 | 20% Deadly Strike | +5% to Maximum Lightning Resist | +5% to Maximum Lightning Resist | 2 x Cled Rune + Perfect Skull | 1 in 2935 |
| 29 | Marw Rune | 61 | Hit Blinds Target | +5% to All Elemental Skill Damage | +25 to Energy | 2 x Anwn Rune + Perfect Amethyst | 1 in 4669 |
| 30 | Bran Rune | 63 | 20% Chance of Crushing Blow | Physical Resist +8% | Physical Resist +8% | 2 x Marw Rune + Perfect Topaz | 1 in 7516 |
| 31 | Arth Rune | 65 | Ignore Target's Defense | +5% to Maximum Life | +50 to Life | 2 x Bran Rune + Perfect Sapphire | 1 in 11851 |
| 32 | Draig Rune | 67 | Freezes Target +3 | Cannot Be Frozen | Cannot Be Frozen | 2 x Arth Rune + Perfect Emerald | 1 in 19259 |
| 33 | Graal Rune | 69 | 1% Life Healed Each Turn | 1% Life Healed Each Turn | 1% Life Healed Each Turn | 2 x Draig Rune + Perfect Ruby | 1 in 30814 |
Gems
Seven gems in five grades (Chipped, Flawed, normal, Flawless, Perfect). Three of a grade make one of the next in the Puzzle Box.
| Gem | Req level | Weapon | Armor | Shield |
|---|---|---|---|---|
| Chipped Amethyst | 1 | +10 Armor Penetration | +3 to Strength | +8 Defense |
| Flawed Amethyst | 5 | +15 Armor Penetration | +4 to Strength | +12 Defense |
| Amethyst | 12 | +20 Armor Penetration | +6 to Strength | +18 Defense |
| Flawless Amethyst | 15 | +30 Armor Penetration | +8 to Strength | +24 Defense |
| Perfect Amethyst | 18 | +40 Armor Penetration | +10 to Strength | +30 Defense |
| Chipped Topaz | 1 | +1 to Minimum Lightning Damage +8 to Maximum Lightning Damage |
9% Better Chance of Getting Magic Items | Lightning Resist +12% |
| Flawed Topaz | 5 | +1 to Minimum Lightning Damage +14 to Maximum Lightning Damage |
13% Better Chance of Getting Magic Items | Lightning Resist +16% |
| Topaz | 12 | +1 to Minimum Lightning Damage +22 to Maximum Lightning Damage |
16% Better Chance of Getting Magic Items | Lightning Resist +22% |
| Flawless Topaz | 15 | +1 to Minimum Lightning Damage +30 to Maximum Lightning Damage |
20% Better Chance of Getting Magic Items | Lightning Resist +28% |
| Perfect Topaz | 18 | +1 to Minimum Lightning Damage +40 to Maximum Lightning Damage |
24% Better Chance of Getting Magic Items | Lightning Resist +40% |
| Chipped Sapphire | 1 | +1 to Minimum Cold Damage +3 to Maximum Cold Damage |
+5 to Energy | Cold Resist +12% |
| Flawed Sapphire | 5 | +3 to Minimum Cold Damage +5 to Maximum Cold Damage |
+9 to Energy | Cold Resist +16% |
| Sapphire | 12 | +4 to Minimum Cold Damage +7 to Maximum Cold Damage |
+12 to Energy | Cold Resist +22% |
| Flawless Sapphire | 15 | +6 to Minimum Cold Damage +10 to Maximum Cold Damage |
+16 to Energy | Cold Resist +28% |
| Perfect Sapphire | 18 | +10 to Minimum Cold Damage +14 to Maximum Cold Damage |
+19 to Energy | Cold Resist +40% |
| Chipped Emerald | 1 | +10 to Minimum Poison Damage +10 to Maximum Poison Damage |
+3 to Dexterity | Poison Resist +12% |
| Flawed Emerald | 5 | +20 to Minimum Poison Damage +20 to Maximum Poison Damage |
+4 to Dexterity | Poison Resist +16% |
| Emerald | 12 | +40 to Minimum Poison Damage +40 to Maximum Poison Damage |
+6 to Dexterity | Poison Resist +22% |
| Flawless Emerald | 15 | +60 to Minimum Poison Damage +60 to Maximum Poison Damage |
+8 to Dexterity | Poison Resist +28% |
| Perfect Emerald | 18 | +100 to Minimum Poison Damage +100 to Maximum Poison Damage |
+10 to Dexterity | Poison Resist +40% |
| Chipped Ruby | 1 | +3 to Minimum Fire Damage +4 to Maximum Fire Damage |
+10 to Life | Fire Resist +12% |
| Flawed Ruby | 5 | +5 to Minimum Fire Damage +8 to Maximum Fire Damage |
+17 to Life | Fire Resist +16% |
| Ruby | 12 | +8 to Minimum Fire Damage +12 to Maximum Fire Damage |
+24 to Life | Fire Resist +22% |
| Flawless Ruby | 15 | +10 to Minimum Fire Damage +16 to Maximum Fire Damage |
+31 to Life | Fire Resist +28% |
| Perfect Ruby | 18 | +15 to Minimum Fire Damage +20 to Maximum Fire Damage |
+38 to Life | Fire Resist +40% |
| Chipped Diamond | 1 | +28% Damage to Undead | Physical Resist +1% | All Resistances +6 |
| Flawed Diamond | 5 | +34% Damage to Undead | Physical Resist +1% | All Resistances +8 |
| Diamond | 12 | +44% Damage to Undead | Physical Resist +2% | All Resistances +11 |
| Flawless Diamond | 15 | +54% Damage to Undead | Physical Resist +3% | All Resistances +14 |
| Perfect Diamond | 18 | +68% Damage to Undead | Physical Resist +4% | All Resistances +19 |
| Chipped Skull | 1 | 2% Life Stolen per Hit 1% Chance to Shorten a Cooldown Each Turn |
Replenish Life +2 Each Turn 3% Chance to Shorten a Cooldown Each Turn |
Attacker Takes Damage of 4 |
| Flawed Skull | 5 | 2% Life Stolen per Hit 2% Chance to Shorten a Cooldown Each Turn |
Replenish Life +3 Each Turn 3% Chance to Shorten a Cooldown Each Turn |
Attacker Takes Damage of 8 |
| Skull | 12 | 3% Life Stolen per Hit 2% Chance to Shorten a Cooldown Each Turn |
Replenish Life +3 Each Turn 4% Chance to Shorten a Cooldown Each Turn |
Attacker Takes Damage of 12 |
| Flawless Skull | 15 | 3% Life Stolen per Hit 3% Chance to Shorten a Cooldown Each Turn |
Replenish Life +4 Each Turn 4% Chance to Shorten a Cooldown Each Turn |
Attacker Takes Damage of 16 |
| Perfect Skull | 18 | 4% Life Stolen per Hit 3% Chance to Shorten a Cooldown Each Turn |
Replenish Life +5 Each Turn 7% Chance to Shorten a Cooldown Each Turn |
Attacker Takes Damage of 20 |
Jewels
Jewels carry their own magic or rare affixes (rares stop at 4) and grant them the same way in any item. Their affixes are listed in Affixes.