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Runes and gems

Runes and gems give a fixed bonus that depends on the item they are socketed into: a weapon, an armor (helms, body armor and everything else) or a shield. Socketing can't be undone except with the Puzzle Box, which destroys what was inside. An item's level requirement becomes the highest of its own and of what it holds.

Runes

Share of rune drops is how often a rune pick from the deepest rune class (runes_11) is this rune. Lower item levels cannot drop the highest runes: see Drop odds.

# Rune Req level Weapon Armor Shield Puzzle Box Share of rune drops
1 Tan Rune 1 +15 Armor Penetration
+1 to Sight
+15 Defense
+1 to Sight
+15 Defense
+1 to Sight
- 1 in 7.7
2 Mor Rune 3 +75% Damage to Undead +5% Chance to Escape a Battle +7% Chance of Blocking 3 x Tan Rune 1 in 8.6
3 Glas Rune 6 4% Chance to Shorten a Cooldown Each Turn 4% Chance to Shorten a Cooldown Each Turn 4% Chance to Shorten a Cooldown Each Turn 3 x Mor Rune 1 in 9.7
4 Coed Rune 9 Knockback +30 Defense vs. Missile +30 Defense vs. Missile 3 x Glas Rune 1 in 11
5 Bryn Rune 12 -25% Target Defense 5% Chance to Shorten a Cooldown Each Turn 5% Chance to Shorten a Cooldown Each Turn 3 x Coed Rune 1 in 12
6 Nos Rune 15 +9 to Maximum Damage 8% Chance to Shorten a Cooldown Each Turn 8% Chance to Shorten a Cooldown Each Turn 3 x Bryn Rune 1 in 14
7 Haul Rune 17 +75 to Minimum Poison Damage
+75 to Maximum Poison Damage
Poison lasts 5 Seconds
Poison Resist +30% Poison Resist +35% 3 x Nos Rune 1 in 15
8 Ser Rune 19 +5 to Minimum Fire Damage
+30 to Maximum Fire Damage
Fire Resist +30% Fire Resist +35% 3 x Haul Rune 1 in 17
9 Derw Rune 21 +1 to Minimum Lightning Damage
+50 to Maximum Lightning Damage
Lightning Resist +30% Lightning Resist +35% 3 x Ser Rune 1 in 19
10 Lyn Rune 23 +3 to Minimum Cold Damage
+14 to Maximum Cold Damage
Cold Resist +30% Cold Resist +35% 3 x Derw Rune 1 in 21
11 Crug Rune 25 7% Life Stolen per Hit Attacker Takes Damage of 14 Attacker Takes Damage of 14 3 x Lyn Rune 1 in 27
12 Maen Rune 27 +9 to Minimum Damage Damage Reduced by 7 Damage Reduced by 7 3 x Crug Rune + Flawed Ruby 1 in 33
13 Aur Rune 29 +20% Increased Attack Speed +20% Faster Hit Recovery +20% Faster Block Rate 3 x Maen Rune + Flawed Diamond 1 in 42
14 Cad Rune 31 25% Chance to Daze Replenish Life +7 Each Turn Replenish Life +7 Each Turn 3 x Aur Rune + Flawed Skull 1 in 52
15 Wyn Rune 33 Replenish Life +7 Each Turn Replenish Life +7 Each Turn Replenish Life +7 Each Turn 3 x Cad Rune + Flawed Amethyst 1 in 65
16 Du Rune 35 +10 to Vitality +10 to Vitality +10 to Vitality 3 x Wyn Rune + Flawed Topaz 1 in 82
17 Caer Rune 37 +10 to Energy +10 to Energy +10 to Energy 3 x Du Rune + Sapphire 1 in 102
18 Ros Rune 39 +10 to Dexterity +10 to Dexterity +10 to Dexterity 3 x Caer Rune + Emerald 1 in 127
19 Tor Rune 41 +10 to Strength +10 to Strength +10 to Strength 3 x Ros Rune + Ruby 1 in 159
20 Nant Rune 43 75% Extra Gold from Monsters 50% Extra Gold from Monsters 50% Extra Gold from Monsters 3 x Tor Rune + Diamond 1 in 199
21 Mab Rune 45 +75% Damage to Demon
+100 Armor Penetration
+30% Enhanced Defense +30% Enhanced Defense 3 x Nant Rune + Skull 1 in 279
22 Lew Rune 47 25% Chance of Open Wounds All Resistances +15 All Resistances +22 2 x Mab Rune + Flawless Amethyst 1 in 390
23 Dun Rune 49 Prevent Monster Heal Magic Damage Reduced by 7 Magic Damage Reduced by 7 2 x Lew Rune + Flawless Topaz 1 in 546
24 Hud Rune 51 30% Better Chance of Getting Magic Items 25% Better Chance of Getting Magic Items 25% Better Chance of Getting Magic Items 2 x Dun Rune + Flawless Sapphire 1 in 765
25 Aval Rune 53 +250 Armor Penetration +5% to Maximum Poison Resist +5% to Maximum Poison Resist 2 x Hud Rune + Flawless Emerald 1 in 1070
26 Mael Rune 55 7% Chance to Shorten a Cooldown Each Turn +5% to Maximum Fire Resist +5% to Maximum Fire Resist 2 x Aval Rune + Flawless Ruby 1 in 1496
27 Cled Rune 57 +50% Enhanced Damage +5% to Maximum Cold Resist +5% to Maximum Cold Resist 2 x Mael Rune + Flawless Diamond 1 in 2096
28 Anwn Rune 59 20% Deadly Strike +5% to Maximum Lightning Resist +5% to Maximum Lightning Resist 2 x Cled Rune + Perfect Skull 1 in 2935
29 Marw Rune 61 Hit Blinds Target +5% to All Elemental Skill Damage +25 to Energy 2 x Anwn Rune + Perfect Amethyst 1 in 4669
30 Bran Rune 63 20% Chance of Crushing Blow Physical Resist +8% Physical Resist +8% 2 x Marw Rune + Perfect Topaz 1 in 7516
31 Arth Rune 65 Ignore Target's Defense +5% to Maximum Life +50 to Life 2 x Bran Rune + Perfect Sapphire 1 in 11851
32 Draig Rune 67 Freezes Target +3 Cannot Be Frozen Cannot Be Frozen 2 x Arth Rune + Perfect Emerald 1 in 19259
33 Graal Rune 69 1% Life Healed Each Turn 1% Life Healed Each Turn 1% Life Healed Each Turn 2 x Draig Rune + Perfect Ruby 1 in 30814

Gems

Seven gems in five grades (Chipped, Flawed, normal, Flawless, Perfect). Three of a grade make one of the next in the Puzzle Box.

Gem Req level Weapon Armor Shield
Chipped Amethyst 1 +10 Armor Penetration +3 to Strength +8 Defense
Flawed Amethyst 5 +15 Armor Penetration +4 to Strength +12 Defense
Amethyst 12 +20 Armor Penetration +6 to Strength +18 Defense
Flawless Amethyst 15 +30 Armor Penetration +8 to Strength +24 Defense
Perfect Amethyst 18 +40 Armor Penetration +10 to Strength +30 Defense
Chipped Topaz 1 +1 to Minimum Lightning Damage
+8 to Maximum Lightning Damage
9% Better Chance of Getting Magic Items Lightning Resist +12%
Flawed Topaz 5 +1 to Minimum Lightning Damage
+14 to Maximum Lightning Damage
13% Better Chance of Getting Magic Items Lightning Resist +16%
Topaz 12 +1 to Minimum Lightning Damage
+22 to Maximum Lightning Damage
16% Better Chance of Getting Magic Items Lightning Resist +22%
Flawless Topaz 15 +1 to Minimum Lightning Damage
+30 to Maximum Lightning Damage
20% Better Chance of Getting Magic Items Lightning Resist +28%
Perfect Topaz 18 +1 to Minimum Lightning Damage
+40 to Maximum Lightning Damage
24% Better Chance of Getting Magic Items Lightning Resist +40%
Chipped Sapphire 1 +1 to Minimum Cold Damage
+3 to Maximum Cold Damage
+5 to Energy Cold Resist +12%
Flawed Sapphire 5 +3 to Minimum Cold Damage
+5 to Maximum Cold Damage
+9 to Energy Cold Resist +16%
Sapphire 12 +4 to Minimum Cold Damage
+7 to Maximum Cold Damage
+12 to Energy Cold Resist +22%
Flawless Sapphire 15 +6 to Minimum Cold Damage
+10 to Maximum Cold Damage
+16 to Energy Cold Resist +28%
Perfect Sapphire 18 +10 to Minimum Cold Damage
+14 to Maximum Cold Damage
+19 to Energy Cold Resist +40%
Chipped Emerald 1 +10 to Minimum Poison Damage
+10 to Maximum Poison Damage
+3 to Dexterity Poison Resist +12%
Flawed Emerald 5 +20 to Minimum Poison Damage
+20 to Maximum Poison Damage
+4 to Dexterity Poison Resist +16%
Emerald 12 +40 to Minimum Poison Damage
+40 to Maximum Poison Damage
+6 to Dexterity Poison Resist +22%
Flawless Emerald 15 +60 to Minimum Poison Damage
+60 to Maximum Poison Damage
+8 to Dexterity Poison Resist +28%
Perfect Emerald 18 +100 to Minimum Poison Damage
+100 to Maximum Poison Damage
+10 to Dexterity Poison Resist +40%
Chipped Ruby 1 +3 to Minimum Fire Damage
+4 to Maximum Fire Damage
+10 to Life Fire Resist +12%
Flawed Ruby 5 +5 to Minimum Fire Damage
+8 to Maximum Fire Damage
+17 to Life Fire Resist +16%
Ruby 12 +8 to Minimum Fire Damage
+12 to Maximum Fire Damage
+24 to Life Fire Resist +22%
Flawless Ruby 15 +10 to Minimum Fire Damage
+16 to Maximum Fire Damage
+31 to Life Fire Resist +28%
Perfect Ruby 18 +15 to Minimum Fire Damage
+20 to Maximum Fire Damage
+38 to Life Fire Resist +40%
Chipped Diamond 1 +28% Damage to Undead Physical Resist +1% All Resistances +6
Flawed Diamond 5 +34% Damage to Undead Physical Resist +1% All Resistances +8
Diamond 12 +44% Damage to Undead Physical Resist +2% All Resistances +11
Flawless Diamond 15 +54% Damage to Undead Physical Resist +3% All Resistances +14
Perfect Diamond 18 +68% Damage to Undead Physical Resist +4% All Resistances +19
Chipped Skull 1 2% Life Stolen per Hit
1% Chance to Shorten a Cooldown Each Turn
Replenish Life +2 Each Turn
3% Chance to Shorten a Cooldown Each Turn
Attacker Takes Damage of 4
Flawed Skull 5 2% Life Stolen per Hit
2% Chance to Shorten a Cooldown Each Turn
Replenish Life +3 Each Turn
3% Chance to Shorten a Cooldown Each Turn
Attacker Takes Damage of 8
Skull 12 3% Life Stolen per Hit
2% Chance to Shorten a Cooldown Each Turn
Replenish Life +3 Each Turn
4% Chance to Shorten a Cooldown Each Turn
Attacker Takes Damage of 12
Flawless Skull 15 3% Life Stolen per Hit
3% Chance to Shorten a Cooldown Each Turn
Replenish Life +4 Each Turn
4% Chance to Shorten a Cooldown Each Turn
Attacker Takes Damage of 16
Perfect Skull 18 4% Life Stolen per Hit
3% Chance to Shorten a Cooldown Each Turn
Replenish Life +5 Each Turn
7% Chance to Shorten a Cooldown Each Turn
Attacker Takes Damage of 20

Jewels

Jewels carry their own magic or rare affixes (rares stop at 4) and grant them the same way in any item. Their affixes are listed in Affixes.