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Mercenaries

Merchants hire out their region's kind of mercenary (Broken Avalon: the floor's region), one per variant, a few levels below you, for account gold. Only one at a time. It fights on your side, turn by turn, with its skills and its aura: mercenaries are the only ones with auras. When it dies it is gone for good.

  • Gear: helm, body armor, gloves, boots, belt and a weapon of its kind (plus a shield for some). Never rings or amulets.
  • Stats: only Strength and Dexterity (to meet requirements); life, defense, damage and resistances come from its level. Vitality and Energy on its gear do nothing.
  • Skills and aura grow with its level; +all skills on its gear raises every one of them.
  • Set bonuses work on it.
  • It uses the same attack speed breakpoints whatever the weapon, and your Magic Find and Gold Find apply to what it kills.
  • Experience: it gains 50% of the experience you earn from kills, and never levels past you.
  • Death: it is gone for good, with its gear (no reviving in a run).
  • Your bonuses to it: Life / Damage / All Resistances for your Mercenary on your hero (the Bard's Annwn passives, mostly) are added to it at the start of every battle. Songs and other buffs on your side reach it too.

Scout (Burned Broceliande)

Weapons: bow. Helms: helm.

Variant Skills at 10 Skills at 30 Skills at 50 Skills at 70 Skills at 90
Fire Vow of the Pilgrim 2
Burning Arrow 2
Vow of the Pilgrim 6
Burning Arrow 6
Vow of the Pilgrim 9
Burning Arrow 10
Vow of the Pilgrim 13
Burning Arrow 14
Vow of the Pilgrim 17
Burning Arrow 18
Cold Vow of Stillness 2
Frostbitten Arrow 2
Vow of Stillness 6
Frostbitten Arrow 6
Vow of Stillness 9
Frostbitten Arrow 10
Vow of Stillness 13
Frostbitten Arrow 14
Vow of Stillness 17
Frostbitten Arrow 18
Physical Spirit Arrow 2
Arrow Storm 2
Spirit Arrow 6
Arrow Storm 5
Spirit Arrow 10
Arrow Storm 8
Spirit Arrow 14
Arrow Storm 11
Spirit Arrow 18
Arrow Storm 14
Level Life Defense Str Dex Damage (+ weapon) Resistances
10 207 138 45 61 4-7 7%
30 579 430 70 101 11-16 22%
50 951 722 95 141 18-25 37%
70 1323 1014 120 181 25-34 52%
90 1695 1306 145 221 32-43 67%

Templar (The Fens of Avalon)

Weapons: spear, javelin. Helms: helm. One-handed weapons deal double damage.

Variant Skills at 10 Skills at 30 Skills at 50 Skills at 70 Skills at 90
Defensive Vow of Iron 2
Quick Thrust 2
Vow of Iron 6
Quick Thrust 6
Vow of Iron 9
Quick Thrust 10
Vow of Iron 13
Quick Thrust 14
Vow of Iron 17
Quick Thrust 18
Offensive Oath of the Keen Eye 2
Quick Thrust 2
Oath of the Keen Eye 6
Quick Thrust 6
Oath of the Keen Eye 9
Quick Thrust 10
Oath of the Keen Eye 13
Quick Thrust 14
Oath of the Keen Eye 17
Quick Thrust 18
Combat Oath of Thorns 2
Quick Thrust 2
Oath of Thorns 6
Quick Thrust 6
Oath of Thorns 9
Quick Thrust 10
Oath of Thorns 13
Quick Thrust 14
Oath of Thorns 17
Quick Thrust 18
Level Life Defense Str Dex Damage (+ weapon) Resistances
10 225 154 54 42 8-13 7%
30 625 474 86 68 19-28 22%
50 1025 794 118 94 30-43 37%
70 1425 1114 150 120 41-58 52%
90 1825 1434 182 146 52-73 67%

Adept (The Cornish Coast)

Weapons: sword, wand, mace, wizard orb. Helms: helm. Shields (including Paladin shields). One-handed weapons only. Never blocks, even with a shield.

Variant Skills at 10 Skills at 30 Skills at 50 Skills at 70 Skills at 90
Fire Vow of Purity 2
Falling Star 2
Vow of Purity 6
Falling Star 6
Vow of Purity 9
Falling Star 10
Vow of Purity 13
Falling Star 14
Vow of Purity 17
Falling Star 18
Cold Vow of Mending 2
Deep Winter 2
Vow of Mending 6
Deep Winter 6
Vow of Mending 9
Deep Winter 10
Vow of Mending 13
Deep Winter 14
Vow of Mending 17
Deep Winter 18
Lightning Oath of Storms 2
Storm's Toll 2
Oath of Storms 6
Storm's Toll 5
Oath of Storms 9
Storm's Toll 8
Oath of Storms 13
Storm's Toll 11
Oath of Storms 17
Storm's Toll 14
Level Life Defense Str Dex Damage (+ weapon) Resistances
10 179 113 41 41 5-8 7%
30 499 353 65 65 11-16 23%
50 819 593 89 89 17-24 39%
70 1139 833 113 113 23-32 55%
90 1459 1073 137 137 29-40 71%

Ascendant (The Wasteland)

Weapons: staff. Helms: helm.

Variant Skills at 10 Skills at 30 Skills at 50 Skills at 70 Skills at 90
Dark Mark of Frailty 2
Bone Lance 2
Mark of Frailty 5
Bone Lance 6
Mark of Frailty 8
Bone Lance 10
Mark of Frailty 11
Bone Lance 14
Mark of Frailty 14
Bone Lance 18
Light Oath of Hallowed Ground 2
Grail Bolt 2
Oath of Hallowed Ground 6
Grail Bolt 6
Oath of Hallowed Ground 9
Grail Bolt 10
Oath of Hallowed Ground 13
Grail Bolt 14
Oath of Hallowed Ground 17
Grail Bolt 18
Level Life Defense Str Dex Damage (+ weapon) Resistances
10 167 103 34 34 5-8 8%
30 467 323 54 54 11-16 25%
50 767 543 74 74 17-24 42%
70 1067 763 94 94 23-32 59%
90 1367 983 114 114 29-40 76%

Man-at-Arms (Camelot)

Weapons: sword, axe, mace. Helms: helm, knight helm. Can't be staggered or knocked back.

Variant Skills at 10 Skills at 30 Skills at 50 Skills at 70 Skills at 90
Combat Oath of Might 2
Earthsunder 2
Oath of Might 6
Earthsunder 6
Oath of Might 9
Earthsunder 10
Oath of Might 13
Earthsunder 14
Oath of Might 17
Earthsunder 18
Warcries Rally to the Standard 2
Dread Cry 2
Tempest of Steel 2
Rally to the Standard 5
Dread Cry 5
Tempest of Steel 6
Rally to the Standard 8
Dread Cry 8
Tempest of Steel 10
Rally to the Standard 11
Dread Cry 11
Tempest of Steel 14
Rally to the Standard 14
Dread Cry 14
Tempest of Steel 18
Level Life Defense Str Dex Damage (+ weapon) Resistances
10 245 198 70 42 10-16 6%
30 701 638 107 67 23-33 20%
50 1157 1078 145 92 36-50 34%
70 1613 1518 182 117 49-67 48%
90 2069 1958 219 142 62-84 62%

Costs

Mercenary level Hire (account gold)
10 130
30 690
50 1730
70 3250
90 5250