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Ferryman skills

Values per skill level come straight from the game's skill table. Levels above 20 are reached with +skills from items. Synergy bonuses are not included in these numbers: they are listed under each skill. Sizes are in yards (1 yard = 4 pixels).

The Toll

Oar Strike

A swing of the oar that knocks the target back.

  • Required level: 1
  • Type: strike, attack (uses IAS)
  • Turn-based cooldown: none
  • Synergies: +8% per level of Heavy Stroke
Level Damage Weapon damage %
1 1-3 115
2 3.8-5.8 121
3 6.6-8.6 127
4 9.4-11.4 133
5 12.2-14.2 139
6 15-17 145
7 17.8-19.8 151
8 20.6-22.6 157
9 23.4-25.4 163
10 26.2-28.2 169
11 29-31 175
12 31.8-33.8 181
13 34.6-36.6 187
14 37.4-39.4 193
15 40.2-42.2 199
16 43-45 205
17 45.8-47.8 211
18 48.6-50.6 217
19 51.4-53.4 223
20 54.2-56.2 229
25 68.2-70.2 259
30 82.2-84.2 289

Toll of the Dead

Passive: every death in the battle, friend or foe, pays you. More damage for each one, up to 10, until the next battle.

  • Required level: 1
  • Type: passive, attack (uses IAS)
  • Toll: one stack for every death in the battle (foes, allies, summons), up to 10, until the next battle
Level Self: X% Enhanced Damage
1 4
2 5
3 6
4 7
5 8
6 9
7 10
8 11
9 12
10 13
11 14
12 15
13 16
14 17
15 18
16 19
17 20
18 21
19 22
20 23
25 28
30 33

Coin for the Crossing

Passive: the dead pay their coin. More Magic Find and gold for every death in the battle, up to 10, until the next battle.

  • Required level: 6
  • Requires: Toll of the Dead
  • Type: passive, attack (uses IAS)
  • Toll: one stack for every death in the battle (foes, allies, summons), up to 10, until the next battle
Level Self: X% Better Chance of Getting Magic Items Self: X% Extra Gold from Monsters
1 3 5
2 4 7
3 5 9
4 6 11
5 7 13
6 8 15
7 9 17
8 10 19
9 11 21
10 12 23
11 13 25
12 14 27
13 15 29
14 16 31
15 17 33
16 18 35
17 19 37
18 20 39
19 21 41
20 22 43
25 27 53
30 32 63

Heavy Stroke

Sweep the oar through every enemy in front of you.

  • Required level: 6
  • Requires: Oar Strike
  • Type: strike, attack (uses IAS)
  • Turn-based cooldown: 2 turns
  • Synergies: +6% per level of Oar Strike
Level Weapon damage %
1 110
2 115
3 120
4 125
5 130
6 135
7 140
8 145
9 150
10 155
11 160
12 165
13 170
14 175
15 180
16 185
17 190
18 195
19 200
20 205
25 230
30 255

The Ferryman's Due

Passive: nobody crosses for free. More Magic Find and gold.

  • Required level: 12
  • Requires: Coin for the Crossing
  • Type: passive, attack (uses IAS)
Level X% Better Chance of Getting Magic Items X% Extra Gold from Monsters
1 10 15
2 13 20
3 16 25
4 19 30
5 22 35
6 25 40
7 28 45
8 31 50
9 34 55
10 37 60
11 40 65
12 43 70
13 46 75
14 49 80
15 52 85
16 55 90
17 58 95
18 61 100
19 64 105
20 67 110
25 82 135
30 97 160

Death Knell

A blow that rings like a funeral bell: the target reels and loses a turn.

  • Required level: 12
  • Requires: Heavy Stroke
  • Type: strike, attack (uses IAS)
  • Turn-based cooldown: 2 turns
  • Synergies: +8% per level of Oar Strike
Level Weapon damage % Dazed (rounds)
1 180 1
2 188 1
3 196 1
4 204 1
5 212 1
6 220 1
7 228 1
8 236 1
9 244 1
10 252 1
11 260 1
12 268 1
13 276 1
14 284 1
15 292 1
16 300 1
17 308 1
18 316 1
19 324 1
20 332 1
25 372 1
30 412 1

Toll of Souls

Passive: every soul that crosses lends you a little of what it was. More life and resistances for every death in the battle, up to 10.

  • Required level: 18
  • Requires: The Ferryman's Due
  • Type: passive, attack (uses IAS)
  • Toll: one stack for every death in the battle (foes, allies, summons), up to 10, until the next battle
Level Self: X% to Max Life Self: All Resistances X
1 2 2
2 2.3 2.3
3 2.6 2.6
4 2.9 2.9
5 3.2 3.2
6 3.5 3.5
7 3.8 3.8
8 4.1 4.1
9 4.4 4.4
10 4.7 4.7
11 5 5
12 5.3 5.3
13 5.6 5.6
14 5.9 5.9
15 6.2 6.2
16 6.5 6.5
17 6.8 6.8
18 7.1 7.1
19 7.4 7.4
20 7.7 7.7
25 9.2 9.2
30 10.7 10.7

Shove Off

Push off with the pole: it strikes the target and the two enemies beside it.

  • Required level: 18
  • Requires: Death Knell
  • Type: strike, attack (uses IAS)
  • Turn-based cooldown: 3 turns
Level Weapon damage % Additional targets
1 140 2
2 146 2
3 152 2
4 158 2
5 164 2
6 170 2
7 176 2
8 182 2
9 188 2
10 194 2
11 200 2
12 206 2
13 212 2
14 218 2
15 224 2
16 230 2
17 236 2
18 242 2
19 248 2
20 254 2
25 284 2
30 314 2

Heavy Purse

Passive: a long career of tolls. More gold and experience.

  • Required level: 24
  • Requires: Toll of Souls
  • Type: passive, attack (uses IAS)
Level X% Extra Gold from Monsters X% to Experience Gained
1 20 2
2 26 2.5
3 32 3
4 38 3.5
5 44 4
6 50 4.5
7 56 5
8 62 5.5
9 68 6
10 74 6.5
11 80 7
12 86 7.5
13 92 8
14 98 8.5
15 104 9
16 110 9.5
17 116 10
18 122 10.5
19 128 11
20 134 11.5
25 164 14
30 194 16.5

The Final Toll

Collect what is owed: two crushing blows on the target and the enemy beside it.

  • Required level: 30
  • Requires: Shove Off, Heavy Purse
  • Type: strike, attack (uses IAS)
  • Turn-based cooldown: 3 turns
  • Synergies: +8% per level of Death Knell; +8% per level of Heavy Stroke
Level Weapon damage % Additional targets
1 250 1
2 264 1
3 278 1
4 292 1
5 306 1
6 320 1
7 334 1
8 348 1
9 362 1
10 376 1
11 390 1
12 404 1
13 418 1
14 432 1
15 446 1
16 460 1
17 474 1
18 488 1
19 502 1
20 516 1
25 586 1
30 656 1

The Mist

Cold Water

A splash of the lake around Avalon, cold enough to stop a heart.

  • Required level: 1
  • Type: projectile, cast (uses FCR)
  • Element: Cold
  • Turn-based cooldown: 1 turn
  • Synergies: +8% per level of Tide of Avalon
Level Damage
1 3-6
2 5-8.5
3 7-11
4 9-13.5
5 11-16
6 13-18.5
7 15-21
8 17-23.5
9 19-26
10 21-28.5
11 23-31
12 25-33.5
13 27-36
14 29-38.5
15 31-41
16 33-43.5
17 35-46
18 37-48.5
19 39-51
20 41-53.5
25 51-66
30 61-78.5

Mistwalker

Passive: you have crossed the mist a thousand times. Blows go astray and the cold bites less.

  • Required level: 1
  • Type: passive, attack (uses IAS)
Level X% Chance to Avoid Missiles Cold Resist X%
1 4 5
2 5 7
3 6 9
4 7 11
5 8 13
6 9 15
7 10 17
8 11 19
9 12 21
10 13 23
11 14 25
12 15 27
13 16 29
14 17 31
15 18 33
16 19 35
17 20 37
18 21 39
19 22 41
20 23 43
25 28 53
30 33 63

Drowning Grip

Hands of the drowned grip a group of enemies: they resist cold less and attack slower.

  • Required level: 6
  • Requires: Cold Water
  • Type: buff, cast (uses FCR)
  • Turn-based cooldown: 2 turns
Level Additional targets Duration (rounds) Cold Resist X% X% Increased Attack Speed
1 2 5 -10 -10
2 2 6 -11 -11
3 2 6 -12 -12
4 2 6 -13 -13
5 2 6 -14 -14
6 2 7 -15 -15
7 2 7 -16 -16
8 2 7 -17 -17
9 2 7 -18 -18
10 2 8 -19 -19
11 2 8 -20 -20
12 2 8 -21 -21
13 2 8 -22 -22
14 2 9 -23 -23
15 2 9 -24 -24
16 2 9 -25 -25
17 2 9 -26 -26
18 2 10 -27 -27
19 2 10 -28 -28
20 2 10 -29 -29
25 2 11 -34 -34
30 2 13 -39 -39

Cold Wake

A cold wake spreads from your barge and chills every enemy.

  • Required level: 6
  • Requires: Mistwalker
  • Type: nova, cast (uses FCR)
  • Element: Cold
  • Turn-based cooldown: 2 turns
  • Synergies: +6% per level of Cold Water
Level Damage
1 4-8
2 7-12
3 10-16
4 13-20
5 16-24
6 19-28
7 22-32
8 25-36
9 28-40
10 31-44
11 34-48
12 37-52
13 40-56
14 43-60
15 46-64
16 49-68
17 52-72
18 55-76
19 58-80
20 61-84
25 76-104
30 91-124

Mist Veil

Wrap yourself in the mist of Avalon: blows go astray and the mist swallows the rest. It does not end your turn.

  • Required level: 12
  • Requires: Cold Wake
  • Type: buff, cast (uses FCR)
  • Turn-based cooldown: 4 turns, doesn't end your turn
Level Duration (rounds) Barrier X% Chance to Avoid Missiles
1 4 10 15
2 5 18 16
3 5 26 17
4 5 34 18
5 5 42 19
6 5 50 20
7 6 58 21
8 6 66 22
9 6 74 23
10 6 82 24
11 6 90 25
12 7 98 26
13 7 106 27
14 7 114 28
15 7 122 29
16 7 130 30
17 8 138 31
18 8 146 32
19 8 154 33
20 8 162 34
25 9 202 39
30 10 242 44

Black Water

Black water rises under a group of enemies and freezes them for a few turns.

  • Required level: 12
  • Requires: Drowning Grip
  • Type: area, cast (uses FCR)
  • Element: Cold
  • Turn-based cooldown: 3 turns
  • Synergies: +8% per level of Cold Wake
Level Damage Additional targets Duration (rounds)
1 3-5 3 3
2 5-7 3 3
3 7-9 3 3
4 9-11 3 3
5 11-13 3 3
6 13-15 3 3
7 15-17 3 3
8 17-19 3 3
9 19-21 3 3
10 21-23 3 3
11 23-25 3 3
12 25-27 3 3
13 27-29 3 3
14 29-31 3 3
15 31-33 3 3
16 33-35 3 3
17 35-37 3 3
18 37-39 3 3
19 39-41 3 3
20 41-43 3 3
25 51-53 3 3
30 61-63 3 3

Tide of Avalon

A cold tide that rolls from enemy to enemy.

  • Required level: 18
  • Requires: Black Water
  • Type: projectile, cast (uses FCR)
  • Element: Cold
  • Turn-based cooldown: 3 turns
  • Synergies: +8% per level of Cold Water
Level Damage Chain
1 10-16 2
2 15-22 2
3 20-28 2
4 25-34 2
5 30-40 2
6 35-46 2
7 40-52 2
8 45-58 2
9 50-64 2
10 55-70 2
11 60-76 3
12 65-82 3
13 70-88 3
14 75-94 3
15 80-100 3
16 85-106 3
17 90-112 3
18 95-118 3
19 100-124 3
20 105-130 3
25 130-160 4
30 155-190 4

The Cold Below

Passive: the cold of the deep water. Your cold skills hit harder and pierce cold resistance.

  • Required level: 18
  • Requires: Mist Veil
  • Type: passive, attack (uses IAS)
Level X% to Cold Skill Damage -X% to Enemy Cold Resistance
1 10 5
2 14 5.5
3 18 6
4 22 6.5
5 26 7
6 30 7.5
7 34 8
8 38 8.5
9 42 9
10 46 9.5
11 50 10
12 54 10.5
13 58 11
14 62 11.5
15 66 12
16 70 12.5
17 74 13
18 78 13.5
19 82 14
20 86 14.5
25 106 17
30 126 19.5

Call the Drowned

The drowned you never ferried climb out of the water to fight for you.

  • Required level: 24
  • Requires: Tide of Avalon
  • Type: summon, cast (uses FCR)
  • Turn-based cooldown: 3 turns
  • Summons: Drowned Dead
Level Projectiles X% to Max Life X% Enhanced Damage
1 2 0 0
2 2 12 10
3 2 24 20
4 2 36 30
5 2 48 40
6 2 60 50
7 2 72 60
8 2 84 70
9 2 96 80
10 2 108 90
11 3 120 100
12 3 132 110
13 3 144 120
14 3 156 130
15 3 168 140
16 3 180 150
17 3 192 160
18 3 204 170
19 3 216 180
20 3 228 190
25 4 288 240
30 4 348 290

The Flood

The lake rises over every enemy and drags them under.

  • Required level: 30
  • Requires: The Cold Below, Call the Drowned
  • Type: area, cast (uses FCR)
  • Element: Cold
  • Turn-based cooldown: 4 turns
  • Synergies: +6% per level of Cold Wake; +6% per level of Tide of Avalon
Level Damage Additional targets
1 50-70 8
2 70-94 8
3 90-118 8
4 110-142 8
5 130-166 8
6 150-190 8
7 170-214 8
8 190-238 8
9 210-262 8
10 230-286 8
11 250-310 8
12 270-334 8
13 290-358 8
14 310-382 8
15 330-406 8
16 350-430 8
17 370-454 8
18 390-478 8
19 410-502 8
20 430-526 8
25 530-646 8
30 630-766 8

Grave Robbing

Rob the Dead

Go through a corpse's pockets: its loot may join the battle's reward.

  • Required level: 1
  • Type: corpse, cast (uses FCR)
  • Turn-based cooldown: none
Level Chance %
1 15
2 17.5
3 20
4 22.5
5 25
6 27.5
7 30
8 32.5
9 35
10 37.5
11 40
12 42.5
13 45
14 47.5
15 50
16 52.5
17 55
18 57.5
19 60
20 62.5
25 75
30 87.5

Grave Sense

Passive: you know where the dead keep their treasure, and how to put them back down. More Magic Find and damage against the undead.

  • Required level: 1
  • Type: passive, attack (uses IAS)
Level X% Better Chance of Getting Magic Items X% Damage to Undead
1 5 10
2 7 14
3 9 18
4 11 22
5 13 26
6 15 30
7 17 34
8 19 38
9 21 42
10 23 46
11 25 50
12 27 54
13 29 58
14 31 62
15 33 66
16 35 70
17 37 74
18 39 78
19 41 82
20 43 86
25 53 106
30 63 126

Soul Coin

Flick a coin minted from a soul: it burns whoever catches it.

  • Required level: 6
  • Requires: Grave Sense
  • Type: projectile, cast (uses FCR)
  • Element: Magic
  • Turn-based cooldown: 1 turn
  • Synergies: +8% per level of Wail of the Unpaid
Level Damage
1 4-8
2 7-11.5
3 10-15
4 13-18.5
5 16-22
6 19-25.5
7 22-29
8 25-32.5
9 28-36
10 31-39.5
11 34-43
12 37-46.5
13 40-50
14 43-53.5
15 46-57
16 49-60.5
17 52-64
18 55-67.5
19 58-71
20 61-74.5
25 76-92
30 91-109.5

Last Meal

Take the last meal a corpse never ate: heals part of your life.

  • Required level: 6
  • Requires: Rob the Dead
  • Type: corpse, cast (uses FCR)
  • Turn-based cooldown: none
Level Chance % Amount
1 20 10
2 23 11
3 26 12
4 29 13
5 32 14
6 35 15
7 38 16
8 41 17
9 44 18
10 47 19
11 50 20
12 53 21
13 56 22
14 59 23
15 62 24
16 65 25
17 68 26
18 71 27
19 74 28
20 77 29
25 92 34
30 107 39

Bursting Dead

A corpse bursts with the soul it never let go of, hurting the enemies around it.

  • Required level: 12
  • Requires: Last Meal
  • Type: corpse, cast (uses FCR)
  • Element: Magic
  • Turn-based cooldown: 3 turns
Level Additional targets Amount
1 2 50
2 2 52
3 2 54
4 2 56
5 2 58
6 2 60
7 2 62
8 2 64
9 2 66
10 2 68
11 3 70
12 3 72
13 3 74
14 3 76
15 3 78
16 3 80
17 3 82
18 3 84
19 3 86
20 3 88
25 4 98
30 4 108

Ferry the Dead

Take a slain enemy aboard: it rises to fight for you for a while (bosses refuse).

  • Required level: 12
  • Requires: Soul Coin
  • Type: summon, cast (uses FCR)
  • Turn-based cooldown: 5 turns
Level Duration (rounds) Projectiles X% to Max Life X% Enhanced Damage
1 120 1 0 10
2 120 1 10 14
3 120 1 20 18
4 120 1 30 22
5 120 1 40 26
6 120 1 50 30
7 120 1 60 34
8 120 1 70 38
9 120 1 80 42
10 120 1 90 46
11 120 2 100 50
12 120 2 110 54
13 120 2 120 58
14 120 2 130 62
15 120 2 140 66
16 120 2 150 70
17 120 2 160 74
18 120 2 170 78
19 120 2 180 82
20 120 2 190 86
25 120 3 240 106
30 120 3 290 126

Bone Tally

Passive: you keep count of every bone. More magic and cold skill damage for every death in the battle, up to 10.

  • Required level: 18
  • Requires: Bursting Dead
  • Type: passive, attack (uses IAS)
  • Toll: one stack for every death in the battle (foes, allies, summons), up to 10, until the next battle
Level Self: X% to Magic Skill Damage Self: X% to Cold Skill Damage
1 4 4
2 5 5
3 6 6
4 7 7
5 8 8
6 9 9
7 10 10
8 11 11
9 12 12
10 13 13
11 14 14
12 15 15
13 16 16
14 17 17
15 18 18
16 19 19
17 20 20
18 21 21
19 22 22
20 23 23
25 28 28
30 33 33

Wail of the Unpaid

The souls who never paid their toll wail through every enemy.

  • Required level: 18
  • Requires: Ferry the Dead
  • Type: nova, cast (uses FCR)
  • Element: Magic
  • Turn-based cooldown: 3 turns
  • Synergies: +8% per level of Soul Coin
Level Damage
1 12-20
2 18-28
3 24-36
4 30-44
5 36-52
6 42-60
7 48-68
8 54-76
9 60-84
10 66-92
11 72-100
12 78-108
13 84-116
14 90-124
15 96-132
16 102-140
17 108-148
18 114-156
19 120-164
20 126-172
25 156-212
30 186-252

The Boatman's Ledger

Passive: every name and every coin, written down. More Magic Find, gold and damage for the dead who fight for you.

  • Required level: 24
  • Requires: Bone Tally
  • Type: passive, attack (uses IAS)
Level X% Better Chance of Getting Magic Items X% Extra Gold from Monsters X% Summon Damage
1 15 10 10
2 19 13 13
3 23 16 16
4 27 19 19
5 31 22 22
6 35 25 25
7 39 28 28
8 43 31 31
9 47 34 34
10 51 37 37
11 55 40 40
12 59 43 43
13 63 46 46
14 67 49 49
15 71 52 52
16 75 55 55
17 79 58 58
18 83 61 61
19 87 64 64
20 91 67 67
25 111 82 82
30 131 97 97

The Last Barge

The barge that carried a king to Avalon comes for the enemies: it takes them all.

  • Required level: 30
  • Requires: The Boatman's Ledger, Wail of the Unpaid
  • Type: area, cast (uses FCR)
  • Element: Magic
  • Turn-based cooldown: 4 turns
  • Synergies: +6% per level of Soul Coin; +6% per level of Wail of the Unpaid
Level Damage Additional targets
1 60-80 8
2 82-106 8
3 104-132 8
4 126-158 8
5 148-184 8
6 170-210 8
7 192-236 8
8 214-262 8
9 236-288 8
10 258-314 8
11 280-340 8
12 302-366 8
13 324-392 8
14 346-418 8
15 368-444 8
16 390-470 8
17 412-496 8
18 434-522 8
19 456-548 8
20 478-574 8
25 588-704 8
30 698-834 8