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Dungeons

How dungeons work is explained in the dungeon guide. Monster level never follows you: level = base + per floor x (floor - 1) + per step x rooms entered, up to 99. Champions and elites add their usual level bonus. Item level = monster level.

Avalon

  • Difficulty: Normal
  • Monster level: 1 + 0.45 per floor + 0.01 per room entered
  • Rooms to each floor's boss: 5-8
  • The journey: Burned Broceliande, The Fens of Avalon, The Cornish Coast, The Wasteland, Camelot, then Broken Avalon (every floor a random region; a named boss returns every 5 floors, and the final boss every 100)
  • Fights: 2-4 common monsters; 10% champion groups (2-3); 4% elites with 1-2 minions
  • Rooms: Fight 45%, Event 16%, Corpse 12%, Rest 8%, Empty 10%, Merchant 4%, Roaming Dead 5% (roaming dead only when fallen heroes exist)
  • Room effect chance: 30%
  • Named bosses: Sir Kay, the Bitter Seneschal (floor 5), The Green Knight (floor 10), Sir Balin, the Knight of Two Swords (floor 15), Sir Gawain, the Setting Sun (floor 20), King Pellinore (floor 25), Morgause, Queen of Orkney (floor 30), King Lot of Orkney (floor 35), The Drowned Lady of the Lake (floor 40), King Mark of Cornwall (floor 45), Sir Tristan (floor 50), Y Ddraig Goch, the Red Dragon (floor 55), Sir Lancelot, the Fallen (floor 60), Sir Percival (floor 65), The Fisher King (floor 70), Sir Galahad, the Pure Fallen (floor 75), Guinevere, the Queen of Ash (floor 80), Morgan le Fay (floor 85), Merlin, the Chained Mage (floor 90), Mordred, the Traitor Son (floor 95), Arthur, the Rotten King (floor 100); every other floor ends with a champion before floor 6 and an elite from then on (never immune)

Avalon (Nightmare)

  • Difficulty: Nightmare
  • Monster level: 41 + 0.3 per floor + 0.01 per room entered
  • Rooms to each floor's boss: 5-8
  • The journey: Burned Broceliande, The Fens of Avalon, The Cornish Coast, The Wasteland, Camelot, then Broken Avalon (every floor a random region; a named boss returns every 5 floors, and the final boss every 100)
  • Fights: 2-4 common monsters; 12% champion groups (2-3); 5% elites with 1-2 minions
  • Rooms: Fight 45%, Event 16%, Corpse 12%, Rest 8%, Empty 10%, Merchant 4%, Roaming Dead 5% (roaming dead only when fallen heroes exist)
  • Room effect chance: 35%
  • Named bosses: Sir Kay, the Bitter Seneschal (floor 5), The Green Knight (floor 10), Sir Balin, the Knight of Two Swords (floor 15), Sir Gawain, the Setting Sun (floor 20), King Pellinore (floor 25), Morgause, Queen of Orkney (floor 30), King Lot of Orkney (floor 35), The Drowned Lady of the Lake (floor 40), King Mark of Cornwall (floor 45), Sir Tristan (floor 50), Y Ddraig Goch, the Red Dragon (floor 55), Sir Lancelot, the Fallen (floor 60), Sir Percival (floor 65), The Fisher King (floor 70), Sir Galahad, the Pure Fallen (floor 75), Guinevere, the Queen of Ash (floor 80), Morgan le Fay (floor 85), Merlin, the Chained Mage (floor 90), Mordred, the Traitor Son (floor 95), Arthur, the Rotten King (floor 100); every other floor ends with a champion before floor 6 and an elite from then on (never immune)
  • Opens when you reach floor 101 of Avalon

Avalon (Hell)

  • Difficulty: Hell
  • Monster level: 65 + 0.3 per floor + 0.01 per room entered
  • Rooms to each floor's boss: 5-8
  • The journey: Burned Broceliande, The Fens of Avalon, The Cornish Coast, The Wasteland, Camelot, then Broken Avalon (every floor a random region; a named boss returns every 5 floors, and the final boss every 100)
  • Fights: 2-4 common monsters; 14% champion groups (2-3); 6% elites with 1-2 minions
  • Rooms: Fight 45%, Event 16%, Corpse 12%, Rest 8%, Empty 10%, Merchant 4%, Roaming Dead 5% (roaming dead only when fallen heroes exist)
  • Room effect chance: 40%
  • Named bosses: Sir Kay, the Bitter Seneschal (floor 5), The Green Knight (floor 10), Sir Balin, the Knight of Two Swords (floor 15), Sir Gawain, the Setting Sun (floor 20), King Pellinore (floor 25), Morgause, Queen of Orkney (floor 30), King Lot of Orkney (floor 35), The Drowned Lady of the Lake (floor 40), King Mark of Cornwall (floor 45), Sir Tristan (floor 50), Y Ddraig Goch, the Red Dragon (floor 55), Sir Lancelot, the Fallen (floor 60), Sir Percival (floor 65), The Fisher King (floor 70), Sir Galahad, the Pure Fallen (floor 75), Guinevere, the Queen of Ash (floor 80), Morgan le Fay (floor 85), Merlin, the Chained Mage (floor 90), Mordred, the Traitor Son (floor 95), Arthur, the Rotten King (floor 100); every other floor ends with a champion before floor 6 and an elite from then on (never immune)
  • Opens when you reach floor 101 of Avalon (Nightmare)

The Fallen Lancelot's Hollow

  • Difficulty: Hell
  • Monster level: 85 + 0.4 per floor + 0.01 per room entered
  • Rooms to each floor's boss: 4-6
  • A finite map: ends after floor 10's boss
  • Monsters: Rotting Peasant, Carrion Hound, Hollow Squire, Ember Wisp
  • Fights: 2-4 common monsters; 14% champion groups (2-3); 6% elites with 1-2 minions
  • Rooms: Fight 100% (roaming dead only when fallen heroes exist)
  • Room effect chance: 0%
  • Named bosses: Lancelot, Oathbreaker Reborn (floor 10); every other floor ends with a champion before floor 6 and an elite from then on (never immune)

The Chained Mage's Spiral

  • Difficulty: Hell
  • Monster level: 85 + 0.4 per floor + 0.01 per room entered
  • Rooms to each floor's boss: 4-6
  • A finite map: ends after floor 10's boss
  • Monsters: Rotting Peasant, Carrion Hound, Hollow Squire, Ember Wisp
  • Fights: 2-4 common monsters; 14% champion groups (2-3); 6% elites with 1-2 minions
  • Rooms: Fight 100% (roaming dead only when fallen heroes exist)
  • Room effect chance: 0%
  • Named bosses: Merlin, the Unchained (floor 10); every other floor ends with a champion before floor 6 and an elite from then on (never immune)

The Orkney Queen's Rookery

  • Difficulty: Hell
  • Monster level: 85 + 0.4 per floor + 0.01 per room entered
  • Rooms to each floor's boss: 4-6
  • A finite map: ends after floor 10's boss
  • Monsters: Rotting Peasant, Carrion Hound, Hollow Squire, Ember Wisp
  • Fights: 2-4 common monsters; 14% champion groups (2-3); 6% elites with 1-2 minions
  • Rooms: Fight 100% (roaming dead only when fallen heroes exist)
  • Room effect chance: 0%
  • Named bosses: Morgause, the Undying Queen (floor 10); every other floor ends with a champion before floor 6 and an elite from then on (never immune)

Uber Camelot

  • Difficulty: Hell
  • Monster level: 92 + 0.45 per floor + 0.01 per room entered
  • Rooms to each floor's boss: 4-6
  • A finite map: ends after floor 10's boss
  • Monsters: Rotting Peasant, Carrion Hound, Hollow Squire, Ember Wisp
  • Fights: 2-4 common monsters; 16% champion groups (2-3); 7% elites with 1-2 minions
  • Rooms: Fight 100% (roaming dead only when fallen heroes exist)
  • Room effect chance: 0%
  • Named bosses: Arthur, the Rotten King Ascendant (floor 10); every other floor ends with a champion before floor 6 and an elite from then on (never immune)

Avalon: Broken Oath

  • Difficulty: Normal
  • Monster level: 1 + 0.45 per floor + 0.01 per room entered
  • Rooms to each floor's boss: 5-8
  • The journey: Burned Broceliande, The Fens of Avalon, The Cornish Coast, The Wasteland, Camelot, then Broken Avalon (every floor a random region; a named boss returns every 5 floors, and the final boss every 100)
  • Fights: 2-4 common monsters; 10% champion groups (2-3); 4% elites with 1-2 minions
  • Rooms: Fight 45%, Event 16%, Corpse 12%, Rest 8%, Empty 10%, Merchant 4%, Roaming Dead 5% (roaming dead only when fallen heroes exist)
  • Room effect chance: 30%
  • Named bosses: Sir Kay, the Bitter Seneschal (floor 5), The Green Knight (floor 10), Sir Balin, the Knight of Two Swords (floor 15), Sir Gawain, the Setting Sun (floor 20), King Pellinore (floor 25), Morgause, Queen of Orkney (floor 30), King Lot of Orkney (floor 35), The Drowned Lady of the Lake (floor 40), King Mark of Cornwall (floor 45), Sir Tristan (floor 50), Y Ddraig Goch, the Red Dragon (floor 55), Sir Lancelot, the Fallen (floor 60), Sir Percival (floor 65), The Fisher King (floor 70), Sir Galahad, the Pure Fallen (floor 75), Guinevere, the Queen of Ash (floor 80), Morgan le Fay (floor 85), Merlin, the Chained Mage (floor 90), Mordred, the Traitor Son (floor 95), Arthur, the Rotten King (floor 100); every other floor ends with a champion before floor 6 and an elite from then on (never immune)
  • Opens when you reach floor 101 of Avalon

Avalon: The Siege

  • Difficulty: Normal
  • Monster level: 1 + 0.45 per floor + 0.01 per room entered
  • Rooms to each floor's boss: 4-6
  • The journey: Burned Broceliande, The Fens of Avalon, The Cornish Coast, The Wasteland, Camelot, then Broken Avalon (every floor a random region; a named boss returns every 5 floors, and the final boss every 100)
  • Fights: 2-4 common monsters; 10% champion groups (2-3); 4% elites with 1-2 minions
  • Rooms: Fight 45%, Event 16%, Corpse 12%, Rest 8%, Empty 10%, Merchant 4%, Roaming Dead 5% (roaming dead only when fallen heroes exist)
  • Room effect chance: 30%
  • Named bosses: Sir Kay, the Bitter Seneschal (floor 5), The Green Knight (floor 10), Sir Balin, the Knight of Two Swords (floor 15), Sir Gawain, the Setting Sun (floor 20), King Pellinore (floor 25), Morgause, Queen of Orkney (floor 30), King Lot of Orkney (floor 35), The Drowned Lady of the Lake (floor 40), King Mark of Cornwall (floor 45), Sir Tristan (floor 50), Y Ddraig Goch, the Red Dragon (floor 55), Sir Lancelot, the Fallen (floor 60), Sir Percival (floor 65), The Fisher King (floor 70), Sir Galahad, the Pure Fallen (floor 75), Guinevere, the Queen of Ash (floor 80), Morgan le Fay (floor 85), Merlin, the Chained Mage (floor 90), Mordred, the Traitor Son (floor 95), Arthur, the Rotten King (floor 100); every other floor ends with a champion before floor 6 and an elite from then on (never immune)
  • Opens when you reach floor 101 of Avalon

Avalon: The Plague

  • Difficulty: Normal
  • Monster level: 1 + 0.75 per floor + 0.01 per room entered
  • Rooms to each floor's boss: 5-8
  • The journey: Burned Broceliande, The Fens of Avalon, The Cornish Coast, The Wasteland, Camelot, then Broken Avalon (every floor a random region; a named boss returns every 5 floors, and the final boss every 100)
  • Fights: 2-4 common monsters; 10% champion groups (2-3); 4% elites with 1-2 minions
  • Rooms: Fight 45%, Event 16%, Corpse 12%, Rest 8%, Empty 10%, Merchant 4%, Roaming Dead 5% (roaming dead only when fallen heroes exist)
  • Room effect chance: 30%
  • Named bosses: Sir Kay, the Bitter Seneschal (floor 5), The Green Knight (floor 10), Sir Balin, the Knight of Two Swords (floor 15), Sir Gawain, the Setting Sun (floor 20), King Pellinore (floor 25), Morgause, Queen of Orkney (floor 30), King Lot of Orkney (floor 35), The Drowned Lady of the Lake (floor 40), King Mark of Cornwall (floor 45), Sir Tristan (floor 50), Y Ddraig Goch, the Red Dragon (floor 55), Sir Lancelot, the Fallen (floor 60), Sir Percival (floor 65), The Fisher King (floor 70), Sir Galahad, the Pure Fallen (floor 75), Guinevere, the Queen of Ash (floor 80), Morgan le Fay (floor 85), Merlin, the Chained Mage (floor 90), Mordred, the Traitor Son (floor 95), Arthur, the Rotten King (floor 100); every other floor ends with a champion before floor 6 and an elite from then on (never immune)
  • Opens when you reach floor 101 of Avalon

Avalon: Merlin's Chaos

  • Difficulty: Normal
  • Monster level: 1 + 0.45 per floor + 0.01 per room entered
  • Rooms to each floor's boss: 5-8
  • The journey: Burned Broceliande, The Fens of Avalon, The Cornish Coast, The Wasteland, Camelot, then Broken Avalon (every floor a random region; a named boss returns every 5 floors, and the final boss every 100)
  • Fights: 2-4 common monsters; 10% champion groups (2-3); 4% elites with 1-2 minions
  • Rooms: Fight 45%, Event 16%, Corpse 12%, Rest 8%, Empty 10%, Merchant 4%, Roaming Dead 5% (roaming dead only when fallen heroes exist)
  • Room effect chance: 30%
  • Named bosses: Sir Kay, the Bitter Seneschal (floor 5), The Green Knight (floor 10), Sir Balin, the Knight of Two Swords (floor 15), Sir Gawain, the Setting Sun (floor 20), King Pellinore (floor 25), Morgause, Queen of Orkney (floor 30), King Lot of Orkney (floor 35), The Drowned Lady of the Lake (floor 40), King Mark of Cornwall (floor 45), Sir Tristan (floor 50), Y Ddraig Goch, the Red Dragon (floor 55), Sir Lancelot, the Fallen (floor 60), Sir Percival (floor 65), The Fisher King (floor 70), Sir Galahad, the Pure Fallen (floor 75), Guinevere, the Queen of Ash (floor 80), Morgan le Fay (floor 85), Merlin, the Chained Mage (floor 90), Mordred, the Traitor Son (floor 95), Arthur, the Rotten King (floor 100); every other floor ends with a champion before floor 6 and an elite from then on (never immune)
  • Opens when you reach floor 101 of Avalon

Avalon: Rotten Legacy

  • Difficulty: Normal
  • Monster level: 1 + 0.55 per floor + 0.01 per room entered
  • Rooms to each floor's boss: 5-8
  • The journey: Burned Broceliande, The Fens of Avalon, The Cornish Coast, The Wasteland, Camelot, then Broken Avalon (every floor a random region; a named boss returns every 5 floors, and the final boss every 100)
  • Fights: 2-4 common monsters; 10% champion groups (2-3); 4% elites with 1-2 minions
  • Rooms: Fight 45%, Event 16%, Corpse 12%, Rest 8%, Empty 10%, Merchant 4%, Roaming Dead 5% (roaming dead only when fallen heroes exist)
  • Room effect chance: 30%
  • Named bosses: Sir Kay, the Bitter Seneschal (floor 5), The Green Knight (floor 10), Sir Balin, the Knight of Two Swords (floor 15), Sir Gawain, the Setting Sun (floor 20), King Pellinore (floor 25), Morgause, Queen of Orkney (floor 30), King Lot of Orkney (floor 35), The Drowned Lady of the Lake (floor 40), King Mark of Cornwall (floor 45), Sir Tristan (floor 50), Y Ddraig Goch, the Red Dragon (floor 55), Sir Lancelot, the Fallen (floor 60), Sir Percival (floor 65), The Fisher King (floor 70), Sir Galahad, the Pure Fallen (floor 75), Guinevere, the Queen of Ash (floor 80), Morgan le Fay (floor 85), Merlin, the Chained Mage (floor 90), Mordred, the Traitor Son (floor 95), Arthur, the Rotten King (floor 100); every other floor ends with a champion before floor 6 and an elite from then on (never immune)
  • Opens when you reach floor 101 of Avalon

Cursed Avalon

  • Difficulty: Normal
  • Monster level: 1 + 0.75 per floor + 0.01 per room entered
  • Rooms to each floor's boss: 4-6
  • The journey: Burned Broceliande, The Fens of Avalon, The Cornish Coast, The Wasteland, Camelot, then Broken Avalon (every floor a random region; a named boss returns every 5 floors, and the final boss every 100)
  • Fights: 2-4 common monsters; 10% champion groups (2-3); 4% elites with 1-2 minions
  • Rooms: Fight 45%, Event 16%, Corpse 12%, Rest 8%, Empty 10%, Merchant 4%, Roaming Dead 5% (roaming dead only when fallen heroes exist)
  • Room effect chance: 30%
  • Named bosses: Sir Kay, the Bitter Seneschal (floor 5), The Green Knight (floor 10), Sir Balin, the Knight of Two Swords (floor 15), Sir Gawain, the Setting Sun (floor 20), King Pellinore (floor 25), Morgause, Queen of Orkney (floor 30), King Lot of Orkney (floor 35), The Drowned Lady of the Lake (floor 40), King Mark of Cornwall (floor 45), Sir Tristan (floor 50), Y Ddraig Goch, the Red Dragon (floor 55), Sir Lancelot, the Fallen (floor 60), Sir Percival (floor 65), The Fisher King (floor 70), Sir Galahad, the Pure Fallen (floor 75), Guinevere, the Queen of Ash (floor 80), Morgan le Fay (floor 85), Merlin, the Chained Mage (floor 90), Mordred, the Traitor Son (floor 95), Arthur, the Rotten King (floor 100); every other floor ends with a champion before floor 6 and an elite from then on (never immune)
  • Opens when you reach floor 101 of Avalon

The regions of Avalon

Every story dungeon walks the same regions, in order. Each has its own monsters.

Burned Broceliande

Floors 1-10. The forest where Merlin once walked, burned when the King turned. Ash, rot and the first of the fallen knights.

  • Monsters: Rotting Peasant, Carrion Hound, Hollow Squire, Ember Wisp, Barrow Archer, Blackthorn Knight, Ash Goblin

The Fens of Avalon

Floors 11-25. The marshes around the Isle of Apples, poisoned. The drowned walk, and the Lady no longer answers.

  • Monsters: Bog Dead, Fen Hag, Marsh Light, Drowned Knight, Fen Serpent

The Cornish Coast

Floors 26-45. Tintagel's cliffs and the cold sea. Saxon raiders, wyverns, and the old dragons under the hill.

  • Monsters: Saxon Raider, Saxon Spearman, Drowned Sailor, Sea Wyvern, Cliff Giant

The Wasteland

Floors 46-70. The Fisher King's barren lands. The Grail was lost here, and the land died with its king.

  • Monsters: Waste Ghoul, Grail Zealot, Plague Monk, Ash Drake, Bone Colossus

Camelot

Floors 71-100. The rotten court. The Round Table seats the dead, and the King waits on Excalibur's throne.

  • Monsters: Knight of the Rotten Table, Royal Arbalester, Court Sorcerer, Wraith of Excalibur, Gargoyle of Camelot

Room effects

Effect Description From floor Exactly
Pitch Dark Monster identities hidden. 2 monsters unseen
Sealed Door Room contents hidden. 1 contents unseen until entered
Blessed Ground All fighters restore 3% HP at the start of their turn. 1 heal 3% of max life every turn
Embers All fighters lose 3% HP at the start of their turn. 2 lose 3% of max life every turn
Storm All fighters have 100% Deadly Strike. 3 100% Deadly Strike
Mire Skill cooldowns increased by 1 turn. 2 cooldowns +1 turn
Tailwind Skill cooldowns capped at 1 turn. 3 cooldowns at most 1
Narrow Passage Dodge, Avoid and Evade reduced by 100%. 2 -100% to Dodge, -100% to Avoid, -100% to Evade
Scorching Air All healing disabled. 4 no healing
Flooded Hall Monster level increased by 1 from this room onward. 3 monsters +1 level from now on
Torch Reveal 1 additional room ahead. 1 see 1 step further ahead
Junction Choose a room up to 2 steps ahead. 2 may move two rooms ahead
Fresh Trail Floor boss is 2 rooms closer. 1 boss 2 rooms closer
Trial Fight led by an elite. 3 an elite leads the fight

Room colors

Battle rooms and events that can start a fight have a color, visible from afar. Peaceful rooms have none. A color only changes your battle in that room.

Color Effect
Red +15% Enhanced Damage, +15% to All Elemental Skill Damage
Blue +15% to Defense
Cyan cooldowns +1 turn
Green cooldowns -1 turn
Yellow +15% Healing Received
Magenta +25% to Chance to Block
Gray -