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Arthur: Rotten King — Wiki

Everything in ARK is documented here, down to the last number. Most pages are generated from the game's own data (the same tables and formulas the game runs), so they are always exact and never out of date. The guides explain how the pieces fit together.

Guides

  • Attributes and requirements: five points per level, previews, damage scaling and usable equipment.

  • Skills: your first skill, finding more, the grimoire and the 6-slot bar, and skill points.

  • Runs and the account: setting out, the bag and the stash, travelling to Nightmare and Hell, dying and what you keep.
  • Lineage: the ancestral bloodline: permanent account tree, gold scaling, keystones, infinite sinks and free refunds.
  • The dungeon: floors, picking rooms, bosses, room effects and colors, and why lingering doesn't pay.
  • Turn-based combat: initiative from breakpoints, cooldowns in turns, the Black Knight's blood price and void damage, the Ferryman's toll, and what each skill shape hits.
  • How loot works: treasure classes, item level, magic find, affix levels, and where to farm.
  • Combat tools: weapon and spell bonuses, item procs, set effects, immunities, healing and potions between fights.
  • Breakpoints: why 1% more speed can matter more than 20%, and how to plan gear around it.
  • Bases, sockets and runewords: hunting the perfect base and turning it into a runeword.
  • The Puzzle Box and corruption: upgrading, rerolling, crafting and gambling.
  • Ubers: the three keys, their Uber maps and organs, Uber Camelot, and the account's permanent bonus for beating Arthur there.
  • The Grail: collecting every unique, set, rune and runeword, and chasing perfect rolls.
  • The bestiary: every monster you met, as it was there, who killed you and what it drops.

Classes and skills

Mercenaries

  • Mercenaries: every type and variant, their auras and skills, gear, stats by level, and hire prices.

Items

World

  • Dungeons: every dungeon, its monsters, bosses and rooms, room effects and colors.
  • Benchmark areas: fixed-level fixtures for reference drop odds and legacy balance reports; players progress through dungeon floors and regions.
  • Monsters: monsters and champion/elite modifiers.
  • Shrines, wells and containers: what each shrine does and what containers can hold.
  • Story events: every event, its choices and the chances of each outcome.

Mechanics