Breakpoints
In turn-based combat, IAS attack thresholds determine round order and the extra-turn threshold. FCR thresholds only grant a chance to omit a normal spell cast's new cooldown: 10% per positive breakpoint, capped at 100%. Zero FCR grants no chance. FCR does not change initiative, extra turns, damage or visual animation speed. Costs and item charges still apply; attacks, instant skills and triggered effects are excluded. Each successful eligible cast rolls once, regardless of targets or projectiles.
Formula (D2): frames = ceil(256 * base_frames / floor(256 * (100 + E - WSM) / 100)) - 1, where the effective bonus E = min(floor(120 * X / (120 + X)), cap) gives diminishing returns and WSM is the weapon speed modifier (negative is faster). Attack tables below assume WSM 0; the weapon's own WSM is listed in Item bases.
FHR and FBR rows below are retained reference calculations. They do not currently change turn order or how far a blocked/staggered fighter is delayed. See the turn-based combat guide.
Default (any class without its own row)
Attack (IAS) (16 base frames, cap 75%)
| Frames |
11 |
10 |
9 |
| % needed, WSM -40 |
0 |
7 |
26 |
| Frames |
12 |
11 |
10 |
9 |
| % needed, WSM -30 |
0 |
5 |
19 |
42 |
| Frames |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM -20 |
0 |
5 |
16 |
34 |
63 |
| Frames |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM -10 |
0 |
6 |
16 |
30 |
52 |
89 |
| Frames |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +0 |
0 |
9 |
18 |
30 |
48 |
75 |
125 |
| Frames |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +5 |
0 |
6 |
15 |
24 |
39 |
58 |
89 |
147 |
| Frames |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +10 |
0 |
6 |
11 |
22 |
32 |
48 |
70 |
105 |
174 |
| Frames |
20 |
19 |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
| % needed, WSM +20 |
0 |
2 |
6 |
11 |
18 |
24 |
37 |
50 |
70 |
99 |
147 |
FCR — spell cooldown-skip chance
| FCR needed |
0 |
9 |
18 |
30 |
48 |
75 |
125 |
| Cooldown-skip chance |
0% |
10% |
20% |
30% |
40% |
50% |
60% |
Hit recovery (FHR) (9 base frames, cap 75%)
| Frames |
8 |
7 |
6 |
5 |
| % needed |
0 |
15 |
39 |
86 |
Block (FBR) (5 base frames, cap 75%)
| Frames |
4 |
3 |
2 |
| % needed |
0 |
32 |
152 |
Knight
Attack (IAS) (16 base frames, cap 75%)
| Frames |
11 |
10 |
9 |
| % needed, WSM -40 |
0 |
7 |
26 |
| Frames |
12 |
11 |
10 |
9 |
| % needed, WSM -30 |
0 |
5 |
19 |
42 |
| Frames |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM -20 |
0 |
5 |
16 |
34 |
63 |
| Frames |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM -10 |
0 |
6 |
16 |
30 |
52 |
89 |
| Frames |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +0 |
0 |
9 |
18 |
30 |
48 |
75 |
125 |
| Frames |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +5 |
0 |
6 |
15 |
24 |
39 |
58 |
89 |
147 |
| Frames |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +10 |
0 |
6 |
11 |
22 |
32 |
48 |
70 |
105 |
174 |
| Frames |
20 |
19 |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
| % needed, WSM +20 |
0 |
2 |
6 |
11 |
18 |
24 |
37 |
50 |
70 |
99 |
147 |
Attack (IAS), Missile weapons (15 base frames, cap 75%)
| Frames |
10 |
9 |
8 |
| % needed, WSM -40 |
0 |
11 |
35 |
| Frames |
11 |
10 |
9 |
8 |
| % needed, WSM -30 |
0 |
8 |
24 |
54 |
| Frames |
12 |
11 |
10 |
9 |
8 |
| % needed, WSM -20 |
0 |
6 |
20 |
40 |
78 |
| Frames |
13 |
12 |
11 |
10 |
9 |
8 |
| % needed, WSM -10 |
0 |
7 |
18 |
35 |
60 |
109 |
| Frames |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
| % needed, WSM +0 |
0 |
9 |
19 |
32 |
54 |
86 |
152 |
| Frames |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
| % needed, WSM +5 |
0 |
6 |
15 |
26 |
40 |
65 |
102 |
180 |
| Frames |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +10 |
0 |
5 |
11 |
22 |
34 |
50 |
78 |
120 |
| Frames |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +20 |
0 |
5 |
10 |
16 |
24 |
37 |
52 |
72 |
109 |
168 |
FCR — spell cooldown-skip chance
| FCR needed |
0 |
9 |
19 |
32 |
54 |
86 |
152 |
| Cooldown-skip chance |
0% |
10% |
20% |
30% |
40% |
50% |
60% |
Hit recovery (FHR) (9 base frames, cap 75%)
| Frames |
8 |
7 |
6 |
5 |
| % needed |
0 |
15 |
39 |
86 |
Block (FBR) (5 base frames, cap 75%)
| Frames |
4 |
3 |
2 |
| % needed |
0 |
32 |
152 |
Paladin
Attack (IAS) (15 base frames, cap 75%)
| Frames |
10 |
9 |
8 |
| % needed, WSM -40 |
0 |
11 |
35 |
| Frames |
11 |
10 |
9 |
8 |
| % needed, WSM -30 |
0 |
8 |
24 |
54 |
| Frames |
12 |
11 |
10 |
9 |
8 |
| % needed, WSM -20 |
0 |
6 |
20 |
40 |
78 |
| Frames |
13 |
12 |
11 |
10 |
9 |
8 |
| % needed, WSM -10 |
0 |
7 |
18 |
35 |
60 |
109 |
| Frames |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
| % needed, WSM +0 |
0 |
9 |
19 |
32 |
54 |
86 |
152 |
| Frames |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
| % needed, WSM +5 |
0 |
6 |
15 |
26 |
40 |
65 |
102 |
180 |
| Frames |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +10 |
0 |
5 |
11 |
22 |
34 |
50 |
78 |
120 |
| Frames |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +20 |
0 |
5 |
10 |
16 |
24 |
37 |
52 |
72 |
109 |
168 |
FCR — spell cooldown-skip chance
| FCR needed |
0 |
9 |
19 |
32 |
54 |
86 |
152 |
| Cooldown-skip chance |
0% |
10% |
20% |
30% |
40% |
50% |
60% |
Hit recovery (FHR) (9 base frames, cap 75%)
| Frames |
8 |
7 |
6 |
5 |
| % needed |
0 |
15 |
39 |
86 |
Block (FBR) (5 base frames, cap 75%)
| Frames |
4 |
3 |
2 |
| % needed |
0 |
32 |
152 |
Wizard
Attack (IAS) (17 base frames, cap 75%)
| Frames |
12 |
11 |
10 |
9 |
| % needed, WSM -40 |
0 |
3 |
18 |
42 |
| Frames |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM -30 |
0 |
2 |
14 |
32 |
63 |
| Frames |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM -20 |
0 |
3 |
13 |
27 |
50 |
89 |
| Frames |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM -10 |
0 |
5 |
14 |
26 |
44 |
72 |
125 |
| Frames |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +0 |
0 |
8 |
16 |
27 |
42 |
65 |
102 |
174 |
| Frames |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
| % needed, WSM +5 |
0 |
6 |
14 |
23 |
35 |
52 |
78 |
120 |
| Frames |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
| % needed, WSM +10 |
0 |
6 |
11 |
20 |
30 |
44 |
63 |
92 |
142 |
| Frames |
21 |
20 |
19 |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
| % needed, WSM +20 |
0 |
3 |
7 |
11 |
18 |
24 |
35 |
48 |
65 |
89 |
129 |
200 |
FCR — spell cooldown-skip chance
| FCR needed |
0 |
9 |
20 |
37 |
63 |
105 |
200 |
| Cooldown-skip chance |
0% |
10% |
20% |
30% |
40% |
50% |
60% |
Hit recovery (FHR) (15 base frames, cap 75%)
| Frames |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
| % needed |
0 |
9 |
19 |
32 |
54 |
86 |
152 |
Block (FBR) (9 base frames, cap 75%)
| Frames |
8 |
7 |
6 |
5 |
| % needed |
0 |
15 |
39 |
86 |
Iceni
Attack (IAS) (16 base frames, cap 75%)
| Frames |
11 |
10 |
9 |
| % needed, WSM -40 |
0 |
7 |
26 |
| Frames |
12 |
11 |
10 |
9 |
| % needed, WSM -30 |
0 |
5 |
19 |
42 |
| Frames |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM -20 |
0 |
5 |
16 |
34 |
63 |
| Frames |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM -10 |
0 |
6 |
16 |
30 |
52 |
89 |
| Frames |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +0 |
0 |
9 |
18 |
30 |
48 |
75 |
125 |
| Frames |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +5 |
0 |
6 |
15 |
24 |
39 |
58 |
89 |
147 |
| Frames |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +10 |
0 |
6 |
11 |
22 |
32 |
48 |
70 |
105 |
174 |
| Frames |
20 |
19 |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
| % needed, WSM +20 |
0 |
2 |
6 |
11 |
18 |
24 |
37 |
50 |
70 |
99 |
147 |
Attack (IAS), Missile weapons (14 base frames, cap 75%)
| Frames |
10 |
9 |
8 |
7 |
| % needed, WSM -40 |
0 |
2 |
19 |
50 |
| Frames |
10 |
9 |
8 |
7 |
| % needed, WSM -30 |
0 |
13 |
34 |
72 |
| Frames |
11 |
10 |
9 |
8 |
7 |
| % needed, WSM -20 |
0 |
9 |
26 |
52 |
102 |
| Frames |
12 |
11 |
10 |
9 |
8 |
7 |
| % needed, WSM -10 |
0 |
8 |
22 |
42 |
75 |
142 |
| Frames |
13 |
12 |
11 |
10 |
9 |
8 |
7 |
| % needed, WSM +0 |
0 |
9 |
20 |
37 |
63 |
105 |
200 |
| Frames |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
| % needed, WSM +5 |
0 |
6 |
15 |
27 |
46 |
75 |
125 |
| Frames |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
| % needed, WSM +10 |
0 |
5 |
11 |
22 |
35 |
56 |
89 |
147 |
| Frames |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +20 |
0 |
4 |
9 |
16 |
24 |
37 |
54 |
80 |
125 |
FCR — spell cooldown-skip chance
| FCR needed |
0 |
7 |
15 |
23 |
35 |
52 |
78 |
117 |
194 |
| Cooldown-skip chance |
0% |
10% |
20% |
30% |
40% |
50% |
60% |
70% |
80% |
Hit recovery (FHR) (11 base frames, cap 75%)
| Frames |
10 |
9 |
8 |
7 |
6 |
| % needed |
0 |
13 |
29 |
56 |
113 |
Block (FBR) (5 base frames, cap 75%)
| Frames |
4 |
3 |
2 |
| % needed |
0 |
32 |
152 |
Evocator
Attack (IAS) (18 base frames, cap 75%)
| Frames |
12 |
11 |
10 |
| % needed, WSM -40 |
0 |
11 |
30 |
| Frames |
13 |
12 |
11 |
10 |
| % needed, WSM -30 |
0 |
10 |
24 |
48 |
| Frames |
15 |
14 |
13 |
12 |
11 |
10 |
| % needed, WSM -20 |
0 |
2 |
10 |
23 |
40 |
70 |
| Frames |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
| % needed, WSM -10 |
0 |
4 |
13 |
23 |
39 |
60 |
99 |
| Frames |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
| % needed, WSM +0 |
0 |
8 |
15 |
26 |
39 |
58 |
86 |
138 |
| Frames |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
| % needed, WSM +5 |
0 |
6 |
14 |
22 |
34 |
48 |
70 |
102 |
163 |
| Frames |
20 |
19 |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
| % needed, WSM +10 |
0 |
2 |
6 |
11 |
20 |
29 |
42 |
58 |
83 |
120 |
194 |
| Frames |
22 |
21 |
20 |
19 |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
| % needed, WSM +20 |
0 |
4 |
7 |
13 |
18 |
24 |
35 |
46 |
63 |
83 |
117 |
168 |
FCR — spell cooldown-skip chance
| FCR needed |
0 |
9 |
19 |
32 |
54 |
86 |
152 |
| Cooldown-skip chance |
0% |
10% |
20% |
30% |
40% |
50% |
60% |
Hit recovery (FHR) (13 base frames, cap 75%)
| Frames |
12 |
11 |
10 |
9 |
8 |
7 |
| % needed |
0 |
10 |
23 |
42 |
72 |
133 |
Block (FBR) (11 base frames, cap 75%)
| Frames |
10 |
9 |
8 |
7 |
6 |
| % needed |
0 |
13 |
29 |
56 |
113 |
Druid
Attack (IAS) (16 base frames, cap 75%)
| Frames |
11 |
10 |
9 |
| % needed, WSM -40 |
0 |
7 |
26 |
| Frames |
12 |
11 |
10 |
9 |
| % needed, WSM -30 |
0 |
5 |
19 |
42 |
| Frames |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM -20 |
0 |
5 |
16 |
34 |
63 |
| Frames |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM -10 |
0 |
6 |
16 |
30 |
52 |
89 |
| Frames |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +0 |
0 |
9 |
18 |
30 |
48 |
75 |
125 |
| Frames |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +5 |
0 |
6 |
15 |
24 |
39 |
58 |
89 |
147 |
| Frames |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +10 |
0 |
6 |
11 |
22 |
32 |
48 |
70 |
105 |
174 |
| Frames |
20 |
19 |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
| % needed, WSM +20 |
0 |
2 |
6 |
11 |
18 |
24 |
37 |
50 |
70 |
99 |
147 |
FCR — spell cooldown-skip chance
| FCR needed |
0 |
8 |
15 |
26 |
39 |
58 |
86 |
138 |
| Cooldown-skip chance |
0% |
10% |
20% |
30% |
40% |
50% |
60% |
70% |
Hit recovery (FHR) (13 base frames, cap 75%)
| Frames |
12 |
11 |
10 |
9 |
8 |
7 |
| % needed |
0 |
10 |
23 |
42 |
72 |
133 |
Block (FBR) (11 base frames, cap 75%)
| Frames |
10 |
9 |
8 |
7 |
6 |
| % needed |
0 |
13 |
29 |
56 |
113 |
Attack (IAS) (12 base frames, cap 75%)
| Frames |
8 |
7 |
6 |
| % needed, WSM -40 |
0 |
11 |
44 |
| Frames |
9 |
8 |
7 |
6 |
| % needed, WSM -30 |
0 |
5 |
24 |
65 |
| Frames |
10 |
9 |
8 |
7 |
6 |
| % needed, WSM -20 |
0 |
2 |
16 |
40 |
92 |
| Frames |
10 |
9 |
8 |
7 |
6 |
| % needed, WSM -10 |
0 |
13 |
30 |
60 |
129 |
| Frames |
11 |
10 |
9 |
8 |
7 |
6 |
| % needed, WSM +0 |
0 |
11 |
26 |
48 |
86 |
180 |
| Frames |
12 |
11 |
10 |
9 |
8 |
7 |
| % needed, WSM +5 |
0 |
6 |
18 |
34 |
58 |
102 |
| Frames |
13 |
12 |
11 |
10 |
9 |
8 |
7 |
| % needed, WSM +10 |
0 |
4 |
11 |
24 |
42 |
70 |
120 |
| Frames |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
7 |
| % needed, WSM +20 |
0 |
2 |
7 |
15 |
24 |
40 |
63 |
99 |
168 |
FCR — spell cooldown-skip chance
| FCR needed |
0 |
9 |
18 |
30 |
48 |
75 |
125 |
| Cooldown-skip chance |
0% |
10% |
20% |
30% |
40% |
50% |
60% |
Hit recovery (FHR) (12 base frames, cap 75%)
| Frames |
11 |
10 |
9 |
8 |
7 |
6 |
| % needed |
0 |
11 |
26 |
48 |
86 |
180 |
Block (FBR) (11 base frames, cap 75%)
| Frames |
10 |
9 |
8 |
7 |
6 |
| % needed |
0 |
13 |
29 |
56 |
113 |
Attack (IAS) (13 base frames, cap 75%)
| Frames |
9 |
8 |
7 |
| % needed, WSM -40 |
0 |
6 |
29 |
| Frames |
10 |
9 |
8 |
7 |
| % needed, WSM -30 |
0 |
2 |
18 |
46 |
| Frames |
10 |
9 |
8 |
7 |
| % needed, WSM -20 |
0 |
13 |
32 |
68 |
| Frames |
11 |
10 |
9 |
8 |
7 |
| % needed, WSM -10 |
0 |
10 |
26 |
50 |
95 |
| Frames |
12 |
11 |
10 |
9 |
8 |
7 |
| % needed, WSM +0 |
0 |
10 |
23 |
42 |
72 |
133 |
| Frames |
13 |
12 |
11 |
10 |
9 |
8 |
7 |
| % needed, WSM +5 |
0 |
6 |
16 |
30 |
52 |
86 |
157 |
| Frames |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
7 |
| % needed, WSM +10 |
0 |
4 |
11 |
23 |
39 |
63 |
102 |
187 |
| Frames |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
| % needed, WSM +20 |
0 |
3 |
8 |
15 |
24 |
39 |
58 |
89 |
142 |
FCR — spell cooldown-skip chance
| FCR needed |
0 |
9 |
18 |
30 |
48 |
75 |
125 |
| Cooldown-skip chance |
0% |
10% |
20% |
30% |
40% |
50% |
60% |
Hit recovery (FHR) (9 base frames, cap 75%)
| Frames |
8 |
7 |
6 |
5 |
| % needed |
0 |
15 |
39 |
86 |
Block (FBR) (9 base frames, cap 75%)
| Frames |
8 |
7 |
6 |
5 |
| % needed |
0 |
15 |
39 |
86 |
Shade
Attack (IAS) (15 base frames, cap 75%)
| Frames |
10 |
9 |
8 |
| % needed, WSM -40 |
0 |
11 |
35 |
| Frames |
11 |
10 |
9 |
8 |
| % needed, WSM -30 |
0 |
8 |
24 |
54 |
| Frames |
12 |
11 |
10 |
9 |
8 |
| % needed, WSM -20 |
0 |
6 |
20 |
40 |
78 |
| Frames |
13 |
12 |
11 |
10 |
9 |
8 |
| % needed, WSM -10 |
0 |
7 |
18 |
35 |
60 |
109 |
| Frames |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
| % needed, WSM +0 |
0 |
9 |
19 |
32 |
54 |
86 |
152 |
| Frames |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
| % needed, WSM +5 |
0 |
6 |
15 |
26 |
40 |
65 |
102 |
180 |
| Frames |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +10 |
0 |
5 |
11 |
22 |
34 |
50 |
78 |
120 |
| Frames |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +20 |
0 |
5 |
10 |
16 |
24 |
37 |
52 |
72 |
109 |
168 |
FCR — spell cooldown-skip chance
| FCR needed |
0 |
9 |
18 |
30 |
48 |
75 |
125 |
| Cooldown-skip chance |
0% |
10% |
20% |
30% |
40% |
50% |
60% |
Hit recovery (FHR) (9 base frames, cap 75%)
| Frames |
8 |
7 |
6 |
5 |
| % needed |
0 |
15 |
39 |
86 |
Block (FBR) (5 base frames, cap 75%)
| Frames |
4 |
3 |
2 |
| % needed |
0 |
32 |
152 |
Hexblood
Attack (IAS) (17 base frames, cap 75%)
| Frames |
12 |
11 |
10 |
9 |
| % needed, WSM -40 |
0 |
3 |
18 |
42 |
| Frames |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM -30 |
0 |
2 |
14 |
32 |
63 |
| Frames |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM -20 |
0 |
3 |
13 |
27 |
50 |
89 |
| Frames |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM -10 |
0 |
5 |
14 |
26 |
44 |
72 |
125 |
| Frames |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +0 |
0 |
8 |
16 |
27 |
42 |
65 |
102 |
174 |
| Frames |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
| % needed, WSM +5 |
0 |
6 |
14 |
23 |
35 |
52 |
78 |
120 |
| Frames |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
| % needed, WSM +10 |
0 |
6 |
11 |
20 |
30 |
44 |
63 |
92 |
142 |
| Frames |
21 |
20 |
19 |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
| % needed, WSM +20 |
0 |
3 |
7 |
11 |
18 |
24 |
35 |
48 |
65 |
89 |
129 |
200 |
FCR — spell cooldown-skip chance
| FCR needed |
0 |
9 |
20 |
37 |
63 |
105 |
200 |
| Cooldown-skip chance |
0% |
10% |
20% |
30% |
40% |
50% |
60% |
Hit recovery (FHR) (12 base frames, cap 75%)
| Frames |
11 |
10 |
9 |
8 |
7 |
6 |
| % needed |
0 |
11 |
26 |
48 |
86 |
180 |
Block (FBR) (9 base frames, cap 75%)
| Frames |
8 |
7 |
6 |
5 |
| % needed |
0 |
15 |
39 |
86 |
Black Knight
Attack (IAS) (16 base frames, cap 75%)
| Frames |
11 |
10 |
9 |
| % needed, WSM -40 |
0 |
7 |
26 |
| Frames |
12 |
11 |
10 |
9 |
| % needed, WSM -30 |
0 |
5 |
19 |
42 |
| Frames |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM -20 |
0 |
5 |
16 |
34 |
63 |
| Frames |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM -10 |
0 |
6 |
16 |
30 |
52 |
89 |
| Frames |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +0 |
0 |
9 |
18 |
30 |
48 |
75 |
125 |
| Frames |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +5 |
0 |
6 |
15 |
24 |
39 |
58 |
89 |
147 |
| Frames |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +10 |
0 |
6 |
11 |
22 |
32 |
48 |
70 |
105 |
174 |
| Frames |
20 |
19 |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
| % needed, WSM +20 |
0 |
2 |
6 |
11 |
18 |
24 |
37 |
50 |
70 |
99 |
147 |
FCR — spell cooldown-skip chance
| FCR needed |
0 |
9 |
19 |
32 |
54 |
86 |
152 |
| Cooldown-skip chance |
0% |
10% |
20% |
30% |
40% |
50% |
60% |
Hit recovery (FHR) (9 base frames, cap 75%)
| Frames |
8 |
7 |
6 |
5 |
| % needed |
0 |
15 |
39 |
86 |
Block (FBR) (5 base frames, cap 75%)
| Frames |
4 |
3 |
2 |
| % needed |
0 |
32 |
152 |
Bard
Attack (IAS) (16 base frames, cap 75%)
| Frames |
11 |
10 |
9 |
| % needed, WSM -40 |
0 |
7 |
26 |
| Frames |
12 |
11 |
10 |
9 |
| % needed, WSM -30 |
0 |
5 |
19 |
42 |
| Frames |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM -20 |
0 |
5 |
16 |
34 |
63 |
| Frames |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM -10 |
0 |
6 |
16 |
30 |
52 |
89 |
| Frames |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +0 |
0 |
9 |
18 |
30 |
48 |
75 |
125 |
| Frames |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +5 |
0 |
6 |
15 |
24 |
39 |
58 |
89 |
147 |
| Frames |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +10 |
0 |
6 |
11 |
22 |
32 |
48 |
70 |
105 |
174 |
| Frames |
20 |
19 |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
| % needed, WSM +20 |
0 |
2 |
6 |
11 |
18 |
24 |
37 |
50 |
70 |
99 |
147 |
FCR — spell cooldown-skip chance
| FCR needed |
0 |
9 |
20 |
37 |
63 |
105 |
200 |
| Cooldown-skip chance |
0% |
10% |
20% |
30% |
40% |
50% |
60% |
Hit recovery (FHR) (10 base frames, cap 75%)
| Frames |
9 |
8 |
7 |
6 |
5 |
| % needed |
0 |
14 |
32 |
68 |
152 |
Block (FBR) (7 base frames, cap 75%)
| Frames |
6 |
5 |
4 |
3 |
| % needed |
0 |
20 |
63 |
200 |
Ferryman
Attack (IAS) (16 base frames, cap 75%)
| Frames |
11 |
10 |
9 |
| % needed, WSM -40 |
0 |
7 |
26 |
| Frames |
12 |
11 |
10 |
9 |
| % needed, WSM -30 |
0 |
5 |
19 |
42 |
| Frames |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM -20 |
0 |
5 |
16 |
34 |
63 |
| Frames |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM -10 |
0 |
6 |
16 |
30 |
52 |
89 |
| Frames |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +0 |
0 |
9 |
18 |
30 |
48 |
75 |
125 |
| Frames |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +5 |
0 |
6 |
15 |
24 |
39 |
58 |
89 |
147 |
| Frames |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
| % needed, WSM +10 |
0 |
6 |
11 |
22 |
32 |
48 |
70 |
105 |
174 |
| Frames |
20 |
19 |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
| % needed, WSM +20 |
0 |
2 |
6 |
11 |
18 |
24 |
37 |
50 |
70 |
99 |
147 |
FCR — spell cooldown-skip chance
| FCR needed |
0 |
9 |
19 |
32 |
54 |
86 |
152 |
| Cooldown-skip chance |
0% |
10% |
20% |
30% |
40% |
50% |
60% |
Hit recovery (FHR) (9 base frames, cap 75%)
| Frames |
8 |
7 |
6 |
5 |
| % needed |
0 |
15 |
39 |
86 |
Block (FBR) (6 base frames, cap 75%)
| Frames |
5 |
4 |
3 |
| % needed |
0 |
26 |
86 |