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Breakpoints

In turn-based combat, IAS attack thresholds determine round order and the extra-turn threshold. FCR thresholds only grant a chance to omit a normal spell cast's new cooldown: 10% per positive breakpoint, capped at 100%. Zero FCR grants no chance. FCR does not change initiative, extra turns, damage or visual animation speed. Costs and item charges still apply; attacks, instant skills and triggered effects are excluded. Each successful eligible cast rolls once, regardless of targets or projectiles.

Formula (D2): frames = ceil(256 * base_frames / floor(256 * (100 + E - WSM) / 100)) - 1, where the effective bonus E = min(floor(120 * X / (120 + X)), cap) gives diminishing returns and WSM is the weapon speed modifier (negative is faster). Attack tables below assume WSM 0; the weapon's own WSM is listed in Item bases.

FHR and FBR rows below are retained reference calculations. They do not currently change turn order or how far a blocked/staggered fighter is delayed. See the turn-based combat guide.

Default (any class without its own row)

Attack (IAS) (16 base frames, cap 75%)

Frames 11 10 9
% needed, WSM -40 0 7 26
Frames 12 11 10 9
% needed, WSM -30 0 5 19 42
Frames 13 12 11 10 9
% needed, WSM -20 0 5 16 34 63
Frames 14 13 12 11 10 9
% needed, WSM -10 0 6 16 30 52 89
Frames 15 14 13 12 11 10 9
% needed, WSM +0 0 9 18 30 48 75 125
Frames 16 15 14 13 12 11 10 9
% needed, WSM +5 0 6 15 24 39 58 89 147
Frames 17 16 15 14 13 12 11 10 9
% needed, WSM +10 0 6 11 22 32 48 70 105 174
Frames 20 19 18 17 16 15 14 13 12 11 10
% needed, WSM +20 0 2 6 11 18 24 37 50 70 99 147

FCR — spell cooldown-skip chance

FCR needed 0 9 18 30 48 75 125
Cooldown-skip chance 0% 10% 20% 30% 40% 50% 60%

Hit recovery (FHR) (9 base frames, cap 75%)

Frames 8 7 6 5
% needed 0 15 39 86

Block (FBR) (5 base frames, cap 75%)

Frames 4 3 2
% needed 0 32 152

Knight

Attack (IAS) (16 base frames, cap 75%)

Frames 11 10 9
% needed, WSM -40 0 7 26
Frames 12 11 10 9
% needed, WSM -30 0 5 19 42
Frames 13 12 11 10 9
% needed, WSM -20 0 5 16 34 63
Frames 14 13 12 11 10 9
% needed, WSM -10 0 6 16 30 52 89
Frames 15 14 13 12 11 10 9
% needed, WSM +0 0 9 18 30 48 75 125
Frames 16 15 14 13 12 11 10 9
% needed, WSM +5 0 6 15 24 39 58 89 147
Frames 17 16 15 14 13 12 11 10 9
% needed, WSM +10 0 6 11 22 32 48 70 105 174
Frames 20 19 18 17 16 15 14 13 12 11 10
% needed, WSM +20 0 2 6 11 18 24 37 50 70 99 147

Attack (IAS), Missile weapons (15 base frames, cap 75%)

Frames 10 9 8
% needed, WSM -40 0 11 35
Frames 11 10 9 8
% needed, WSM -30 0 8 24 54
Frames 12 11 10 9 8
% needed, WSM -20 0 6 20 40 78
Frames 13 12 11 10 9 8
% needed, WSM -10 0 7 18 35 60 109
Frames 14 13 12 11 10 9 8
% needed, WSM +0 0 9 19 32 54 86 152
Frames 15 14 13 12 11 10 9 8
% needed, WSM +5 0 6 15 26 40 65 102 180
Frames 16 15 14 13 12 11 10 9
% needed, WSM +10 0 5 11 22 34 50 78 120
Frames 18 17 16 15 14 13 12 11 10 9
% needed, WSM +20 0 5 10 16 24 37 52 72 109 168

FCR — spell cooldown-skip chance

FCR needed 0 9 19 32 54 86 152
Cooldown-skip chance 0% 10% 20% 30% 40% 50% 60%

Hit recovery (FHR) (9 base frames, cap 75%)

Frames 8 7 6 5
% needed 0 15 39 86

Block (FBR) (5 base frames, cap 75%)

Frames 4 3 2
% needed 0 32 152

Paladin

Attack (IAS) (15 base frames, cap 75%)

Frames 10 9 8
% needed, WSM -40 0 11 35
Frames 11 10 9 8
% needed, WSM -30 0 8 24 54
Frames 12 11 10 9 8
% needed, WSM -20 0 6 20 40 78
Frames 13 12 11 10 9 8
% needed, WSM -10 0 7 18 35 60 109
Frames 14 13 12 11 10 9 8
% needed, WSM +0 0 9 19 32 54 86 152
Frames 15 14 13 12 11 10 9 8
% needed, WSM +5 0 6 15 26 40 65 102 180
Frames 16 15 14 13 12 11 10 9
% needed, WSM +10 0 5 11 22 34 50 78 120
Frames 18 17 16 15 14 13 12 11 10 9
% needed, WSM +20 0 5 10 16 24 37 52 72 109 168

FCR — spell cooldown-skip chance

FCR needed 0 9 19 32 54 86 152
Cooldown-skip chance 0% 10% 20% 30% 40% 50% 60%

Hit recovery (FHR) (9 base frames, cap 75%)

Frames 8 7 6 5
% needed 0 15 39 86

Block (FBR) (5 base frames, cap 75%)

Frames 4 3 2
% needed 0 32 152

Wizard

Attack (IAS) (17 base frames, cap 75%)

Frames 12 11 10 9
% needed, WSM -40 0 3 18 42
Frames 13 12 11 10 9
% needed, WSM -30 0 2 14 32 63
Frames 14 13 12 11 10 9
% needed, WSM -20 0 3 13 27 50 89
Frames 15 14 13 12 11 10 9
% needed, WSM -10 0 5 14 26 44 72 125
Frames 16 15 14 13 12 11 10 9
% needed, WSM +0 0 8 16 27 42 65 102 174
Frames 17 16 15 14 13 12 11 10
% needed, WSM +5 0 6 14 23 35 52 78 120
Frames 18 17 16 15 14 13 12 11 10
% needed, WSM +10 0 6 11 20 30 44 63 92 142
Frames 21 20 19 18 17 16 15 14 13 12 11 10
% needed, WSM +20 0 3 7 11 18 24 35 48 65 89 129 200

FCR — spell cooldown-skip chance

FCR needed 0 9 20 37 63 105 200
Cooldown-skip chance 0% 10% 20% 30% 40% 50% 60%

Hit recovery (FHR) (15 base frames, cap 75%)

Frames 14 13 12 11 10 9 8
% needed 0 9 19 32 54 86 152

Block (FBR) (9 base frames, cap 75%)

Frames 8 7 6 5
% needed 0 15 39 86

Iceni

Attack (IAS) (16 base frames, cap 75%)

Frames 11 10 9
% needed, WSM -40 0 7 26
Frames 12 11 10 9
% needed, WSM -30 0 5 19 42
Frames 13 12 11 10 9
% needed, WSM -20 0 5 16 34 63
Frames 14 13 12 11 10 9
% needed, WSM -10 0 6 16 30 52 89
Frames 15 14 13 12 11 10 9
% needed, WSM +0 0 9 18 30 48 75 125
Frames 16 15 14 13 12 11 10 9
% needed, WSM +5 0 6 15 24 39 58 89 147
Frames 17 16 15 14 13 12 11 10 9
% needed, WSM +10 0 6 11 22 32 48 70 105 174
Frames 20 19 18 17 16 15 14 13 12 11 10
% needed, WSM +20 0 2 6 11 18 24 37 50 70 99 147

Attack (IAS), Missile weapons (14 base frames, cap 75%)

Frames 10 9 8 7
% needed, WSM -40 0 2 19 50
Frames 10 9 8 7
% needed, WSM -30 0 13 34 72
Frames 11 10 9 8 7
% needed, WSM -20 0 9 26 52 102
Frames 12 11 10 9 8 7
% needed, WSM -10 0 8 22 42 75 142
Frames 13 12 11 10 9 8 7
% needed, WSM +0 0 9 20 37 63 105 200
Frames 14 13 12 11 10 9 8
% needed, WSM +5 0 6 15 27 46 75 125
Frames 15 14 13 12 11 10 9 8
% needed, WSM +10 0 5 11 22 35 56 89 147
Frames 17 16 15 14 13 12 11 10 9
% needed, WSM +20 0 4 9 16 24 37 54 80 125

FCR — spell cooldown-skip chance

FCR needed 0 7 15 23 35 52 78 117 194
Cooldown-skip chance 0% 10% 20% 30% 40% 50% 60% 70% 80%

Hit recovery (FHR) (11 base frames, cap 75%)

Frames 10 9 8 7 6
% needed 0 13 29 56 113

Block (FBR) (5 base frames, cap 75%)

Frames 4 3 2
% needed 0 32 152

Evocator

Attack (IAS) (18 base frames, cap 75%)

Frames 12 11 10
% needed, WSM -40 0 11 30
Frames 13 12 11 10
% needed, WSM -30 0 10 24 48
Frames 15 14 13 12 11 10
% needed, WSM -20 0 2 10 23 40 70
Frames 16 15 14 13 12 11 10
% needed, WSM -10 0 4 13 23 39 60 99
Frames 17 16 15 14 13 12 11 10
% needed, WSM +0 0 8 15 26 39 58 86 138
Frames 18 17 16 15 14 13 12 11 10
% needed, WSM +5 0 6 14 22 34 48 70 102 163
Frames 20 19 18 17 16 15 14 13 12 11 10
% needed, WSM +10 0 2 6 11 20 29 42 58 83 120 194
Frames 22 21 20 19 18 17 16 15 14 13 12 11
% needed, WSM +20 0 4 7 13 18 24 35 46 63 83 117 168

FCR — spell cooldown-skip chance

FCR needed 0 9 19 32 54 86 152
Cooldown-skip chance 0% 10% 20% 30% 40% 50% 60%

Hit recovery (FHR) (13 base frames, cap 75%)

Frames 12 11 10 9 8 7
% needed 0 10 23 42 72 133

Block (FBR) (11 base frames, cap 75%)

Frames 10 9 8 7 6
% needed 0 13 29 56 113

Druid

Attack (IAS) (16 base frames, cap 75%)

Frames 11 10 9
% needed, WSM -40 0 7 26
Frames 12 11 10 9
% needed, WSM -30 0 5 19 42
Frames 13 12 11 10 9
% needed, WSM -20 0 5 16 34 63
Frames 14 13 12 11 10 9
% needed, WSM -10 0 6 16 30 52 89
Frames 15 14 13 12 11 10 9
% needed, WSM +0 0 9 18 30 48 75 125
Frames 16 15 14 13 12 11 10 9
% needed, WSM +5 0 6 15 24 39 58 89 147
Frames 17 16 15 14 13 12 11 10 9
% needed, WSM +10 0 6 11 22 32 48 70 105 174
Frames 20 19 18 17 16 15 14 13 12 11 10
% needed, WSM +20 0 2 6 11 18 24 37 50 70 99 147

FCR — spell cooldown-skip chance

FCR needed 0 8 15 26 39 58 86 138
Cooldown-skip chance 0% 10% 20% 30% 40% 50% 60% 70%

Hit recovery (FHR) (13 base frames, cap 75%)

Frames 12 11 10 9 8 7
% needed 0 10 23 42 72 133

Block (FBR) (11 base frames, cap 75%)

Frames 10 9 8 7 6
% needed 0 13 29 56 113

Druid (Bear form)

Attack (IAS) (12 base frames, cap 75%)

Frames 8 7 6
% needed, WSM -40 0 11 44
Frames 9 8 7 6
% needed, WSM -30 0 5 24 65
Frames 10 9 8 7 6
% needed, WSM -20 0 2 16 40 92
Frames 10 9 8 7 6
% needed, WSM -10 0 13 30 60 129
Frames 11 10 9 8 7 6
% needed, WSM +0 0 11 26 48 86 180
Frames 12 11 10 9 8 7
% needed, WSM +5 0 6 18 34 58 102
Frames 13 12 11 10 9 8 7
% needed, WSM +10 0 4 11 24 42 70 120
Frames 15 14 13 12 11 10 9 8 7
% needed, WSM +20 0 2 7 15 24 40 63 99 168

FCR — spell cooldown-skip chance

FCR needed 0 9 18 30 48 75 125
Cooldown-skip chance 0% 10% 20% 30% 40% 50% 60%

Hit recovery (FHR) (12 base frames, cap 75%)

Frames 11 10 9 8 7 6
% needed 0 11 26 48 86 180

Block (FBR) (11 base frames, cap 75%)

Frames 10 9 8 7 6
% needed 0 13 29 56 113

Druid (Wendigo form)

Attack (IAS) (13 base frames, cap 75%)

Frames 9 8 7
% needed, WSM -40 0 6 29
Frames 10 9 8 7
% needed, WSM -30 0 2 18 46
Frames 10 9 8 7
% needed, WSM -20 0 13 32 68
Frames 11 10 9 8 7
% needed, WSM -10 0 10 26 50 95
Frames 12 11 10 9 8 7
% needed, WSM +0 0 10 23 42 72 133
Frames 13 12 11 10 9 8 7
% needed, WSM +5 0 6 16 30 52 86 157
Frames 14 13 12 11 10 9 8 7
% needed, WSM +10 0 4 11 23 39 63 102 187
Frames 16 15 14 13 12 11 10 9 8
% needed, WSM +20 0 3 8 15 24 39 58 89 142

FCR — spell cooldown-skip chance

FCR needed 0 9 18 30 48 75 125
Cooldown-skip chance 0% 10% 20% 30% 40% 50% 60%

Hit recovery (FHR) (9 base frames, cap 75%)

Frames 8 7 6 5
% needed 0 15 39 86

Block (FBR) (9 base frames, cap 75%)

Frames 8 7 6 5
% needed 0 15 39 86

Shade

Attack (IAS) (15 base frames, cap 75%)

Frames 10 9 8
% needed, WSM -40 0 11 35
Frames 11 10 9 8
% needed, WSM -30 0 8 24 54
Frames 12 11 10 9 8
% needed, WSM -20 0 6 20 40 78
Frames 13 12 11 10 9 8
% needed, WSM -10 0 7 18 35 60 109
Frames 14 13 12 11 10 9 8
% needed, WSM +0 0 9 19 32 54 86 152
Frames 15 14 13 12 11 10 9 8
% needed, WSM +5 0 6 15 26 40 65 102 180
Frames 16 15 14 13 12 11 10 9
% needed, WSM +10 0 5 11 22 34 50 78 120
Frames 18 17 16 15 14 13 12 11 10 9
% needed, WSM +20 0 5 10 16 24 37 52 72 109 168

FCR — spell cooldown-skip chance

FCR needed 0 9 18 30 48 75 125
Cooldown-skip chance 0% 10% 20% 30% 40% 50% 60%

Hit recovery (FHR) (9 base frames, cap 75%)

Frames 8 7 6 5
% needed 0 15 39 86

Block (FBR) (5 base frames, cap 75%)

Frames 4 3 2
% needed 0 32 152

Hexblood

Attack (IAS) (17 base frames, cap 75%)

Frames 12 11 10 9
% needed, WSM -40 0 3 18 42
Frames 13 12 11 10 9
% needed, WSM -30 0 2 14 32 63
Frames 14 13 12 11 10 9
% needed, WSM -20 0 3 13 27 50 89
Frames 15 14 13 12 11 10 9
% needed, WSM -10 0 5 14 26 44 72 125
Frames 16 15 14 13 12 11 10 9
% needed, WSM +0 0 8 16 27 42 65 102 174
Frames 17 16 15 14 13 12 11 10
% needed, WSM +5 0 6 14 23 35 52 78 120
Frames 18 17 16 15 14 13 12 11 10
% needed, WSM +10 0 6 11 20 30 44 63 92 142
Frames 21 20 19 18 17 16 15 14 13 12 11 10
% needed, WSM +20 0 3 7 11 18 24 35 48 65 89 129 200

FCR — spell cooldown-skip chance

FCR needed 0 9 20 37 63 105 200
Cooldown-skip chance 0% 10% 20% 30% 40% 50% 60%

Hit recovery (FHR) (12 base frames, cap 75%)

Frames 11 10 9 8 7 6
% needed 0 11 26 48 86 180

Block (FBR) (9 base frames, cap 75%)

Frames 8 7 6 5
% needed 0 15 39 86

Black Knight

Attack (IAS) (16 base frames, cap 75%)

Frames 11 10 9
% needed, WSM -40 0 7 26
Frames 12 11 10 9
% needed, WSM -30 0 5 19 42
Frames 13 12 11 10 9
% needed, WSM -20 0 5 16 34 63
Frames 14 13 12 11 10 9
% needed, WSM -10 0 6 16 30 52 89
Frames 15 14 13 12 11 10 9
% needed, WSM +0 0 9 18 30 48 75 125
Frames 16 15 14 13 12 11 10 9
% needed, WSM +5 0 6 15 24 39 58 89 147
Frames 17 16 15 14 13 12 11 10 9
% needed, WSM +10 0 6 11 22 32 48 70 105 174
Frames 20 19 18 17 16 15 14 13 12 11 10
% needed, WSM +20 0 2 6 11 18 24 37 50 70 99 147

FCR — spell cooldown-skip chance

FCR needed 0 9 19 32 54 86 152
Cooldown-skip chance 0% 10% 20% 30% 40% 50% 60%

Hit recovery (FHR) (9 base frames, cap 75%)

Frames 8 7 6 5
% needed 0 15 39 86

Block (FBR) (5 base frames, cap 75%)

Frames 4 3 2
% needed 0 32 152

Bard

Attack (IAS) (16 base frames, cap 75%)

Frames 11 10 9
% needed, WSM -40 0 7 26
Frames 12 11 10 9
% needed, WSM -30 0 5 19 42
Frames 13 12 11 10 9
% needed, WSM -20 0 5 16 34 63
Frames 14 13 12 11 10 9
% needed, WSM -10 0 6 16 30 52 89
Frames 15 14 13 12 11 10 9
% needed, WSM +0 0 9 18 30 48 75 125
Frames 16 15 14 13 12 11 10 9
% needed, WSM +5 0 6 15 24 39 58 89 147
Frames 17 16 15 14 13 12 11 10 9
% needed, WSM +10 0 6 11 22 32 48 70 105 174
Frames 20 19 18 17 16 15 14 13 12 11 10
% needed, WSM +20 0 2 6 11 18 24 37 50 70 99 147

FCR — spell cooldown-skip chance

FCR needed 0 9 20 37 63 105 200
Cooldown-skip chance 0% 10% 20% 30% 40% 50% 60%

Hit recovery (FHR) (10 base frames, cap 75%)

Frames 9 8 7 6 5
% needed 0 14 32 68 152

Block (FBR) (7 base frames, cap 75%)

Frames 6 5 4 3
% needed 0 20 63 200

Ferryman

Attack (IAS) (16 base frames, cap 75%)

Frames 11 10 9
% needed, WSM -40 0 7 26
Frames 12 11 10 9
% needed, WSM -30 0 5 19 42
Frames 13 12 11 10 9
% needed, WSM -20 0 5 16 34 63
Frames 14 13 12 11 10 9
% needed, WSM -10 0 6 16 30 52 89
Frames 15 14 13 12 11 10 9
% needed, WSM +0 0 9 18 30 48 75 125
Frames 16 15 14 13 12 11 10 9
% needed, WSM +5 0 6 15 24 39 58 89 147
Frames 17 16 15 14 13 12 11 10 9
% needed, WSM +10 0 6 11 22 32 48 70 105 174
Frames 20 19 18 17 16 15 14 13 12 11 10
% needed, WSM +20 0 2 6 11 18 24 37 50 70 99 147

FCR — spell cooldown-skip chance

FCR needed 0 9 19 32 54 86 152
Cooldown-skip chance 0% 10% 20% 30% 40% 50% 60%

Hit recovery (FHR) (9 base frames, cap 75%)

Frames 8 7 6 5
% needed 0 15 39 86

Block (FBR) (6 base frames, cap 75%)

Frames 5 4 3
% needed 0 26 86