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Black Knight skills

Values per skill level come straight from the game's skill table. Levels above 20 are reached with +skills from items. Synergy bonuses are not included in these numbers: they are listed under each skill. Sizes are in yards (1 yard = 4 pixels).

Blood Price

Rending Blow

A tearing blow that always inflicts Open Wounds.

  • Required level: 1
  • Type: strike, attack (uses IAS)
  • Turn-based cooldown: none
  • Synergies: +8% per level of Hemorrhage
Level Damage Weapon damage % On hit: X% Chance of Open Wounds
1 1-3 200 100
2 3.4-5.4 206 100
3 5.8-7.8 212 100
4 8.2-10.2 218 100
5 10.6-12.6 224 100
6 13-15 230 100
7 15.4-17.4 236 100
8 17.8-19.8 242 100
9 20.2-22.2 248 100
10 22.6-24.6 254 100
11 25-27 260 100
12 27.4-29.4 266 100
13 29.8-31.8 272 100
14 32.2-34.2 278 100
15 34.6-36.6 284 100
16 37-39 290 100
17 39.4-41.4 296 100
18 41.8-43.8 302 100
19 44.2-46.2 308 100
20 46.6-48.6 314 100
25 58.6-60.6 344 100
30 70.6-72.6 374 100

Price of Blood

Passive: your blood is worth more. Buying back a skill on cooldown costs less life, and you have more of it.

  • Required level: 1
  • Type: passive, attack (uses IAS)
Level X% Life Cost for Skills on Cooldown X% to Max Life
1 -0.5 3
2 -0.75 4
3 -1 5
4 -1.25 6
5 -1.5 7
6 -1.75 8
7 -2 9
8 -2.25 10
9 -2.5 11
10 -2.75 12
11 -3 13
12 -3.25 14
13 -3.5 15
14 -3.75 16
15 -4 17
16 -4.25 18
17 -4.5 19
18 -4.75 20
19 -5 21
20 -5.25 22
25 -6.5 27
30 -7.75 32

Sanguine Edge

Bleed on your own blade: more damage and life stolen for a few turns. It does not end your turn.

  • Required level: 6
  • Requires: Price of Blood
  • Type: buff, cast (uses FCR)
  • Turn-based cooldown: 4 turns, doesn't end your turn
  • Life cost: 5% of max life
Level Duration (rounds) X% Enhanced Damage X% Life Stolen per Hit
1 5 30 3
2 6 38 3.4
3 6 46 3.8
4 6 54 4.2
5 6 62 4.6
6 7 70 5
7 7 78 5.4
8 7 86 5.8
9 7 94 6.2
10 8 102 6.6
11 8 110 7
12 8 118 7.4
13 8 126 7.8
14 9 134 8.2
15 9 142 8.6
16 9 150 9
17 9 158 9.4
18 10 166 9.8
19 10 174 10.2
20 10 182 10.6
25 11 222 12.6
30 13 262 14.6

Grim Reaping

A wide sweep that reaps every enemy in front of you.

  • Required level: 6
  • Requires: Rending Blow
  • Type: strike, attack (uses IAS)
  • Turn-based cooldown: 2 turns
  • Synergies: +6% per level of Rending Blow
Level Weapon damage %
1 110
2 115
3 120
4 125
5 130
6 135
7 140
8 145
9 150
10 155
11 160
12 165
13 170
14 175
15 180
16 185
17 190
18 195
19 200
20 205
25 230
30 255

Blood Debt

Passive: every enemy you kill pays you back in life, and you recover more between rooms.

  • Required level: 12
  • Requires: Sanguine Edge
  • Type: passive, attack (uses IAS)
Level X Life after each Kill X% Life Recovered Each Room
1 4 4
2 6 4.5
3 8 5
4 10 5.5
5 12 6
6 14 6.5
7 16 7
8 18 7.5
9 20 8
10 22 8.5
11 24 9
12 26 9.5
13 28 10
14 30 10.5
15 32 11
16 34 11.5
17 36 12
18 38 12.5
19 40 13
20 42 13.5
25 52 16
30 62 18.5

Hemorrhage

Two quick cuts that open the target wide.

  • Required level: 12
  • Requires: Grim Reaping
  • Type: strike, attack (uses IAS)
  • Turn-based cooldown: 2 turns
  • Synergies: +10% per level of Rending Blow
Level Weapon damage % Bleeding (rounds)
1 100 4
2 104 5
3 108 5
4 112 5
5 116 5
6 120 6
7 124 6
8 128 6
9 132 6
10 136 6
11 140 7
12 144 7
13 148 7
14 152 7
15 156 7
16 160 8
17 164 8
18 168 8
19 172 8
20 176 8
25 196 9
30 216 10

Unbowed

Pay in blood to stand like iron: a barrier and physical resistance for a few turns. It does not end your turn.

  • Required level: 18
  • Requires: Blood Debt
  • Type: buff, cast (uses FCR)
  • Turn-based cooldown: 4 turns, doesn't end your turn
  • Life cost: 6% of max life
Level Duration (rounds) Barrier Physical Resist X%
1 4 20 15
2 4 32 16
3 4 44 17
4 4 56 18
5 4 68 19
6 4 80 20
7 4 92 21
8 4 104 22
9 4 116 23
10 4 128 24
11 4 140 25
12 4 152 26
13 4 164 27
14 4 176 28
15 4 188 29
16 4 200 30
17 4 212 31
18 4 224 32
19 4 236 33
20 4 248 34
25 4 308 39
30 4 368 44

Executioner's Due

One slow, merciless blow that takes a slice of the target's life.

  • Required level: 18
  • Requires: Hemorrhage
  • Type: strike, attack (uses IAS)
  • Turn-based cooldown: 3 turns
  • Synergies: +8% per level of Rending Blow; +8% per level of Hemorrhage
Level Weapon damage % On hit: X% Chance of Crushing Blow
1 300 20
2 315 21
3 330 22
4 345 23
5 360 24
6 375 25
7 390 26
8 405 27
9 420 28
10 435 29
11 450 30
12 465 31
13 480 32
14 495 33
15 510 34
16 525 35
17 540 36
18 555 37
19 570 38
20 585 39
25 660 44
30 735 49

Crimson Tithe

Passive: your weapon drinks what it spills. More damage and life stolen.

  • Required level: 24
  • Requires: Unbowed
  • Type: passive, attack (uses IAS)
Level X% Enhanced Damage X% Life Stolen per Hit
1 20 2
2 26 2.3
3 32 2.6
4 38 2.9
5 44 3.2
6 50 3.5
7 56 3.8
8 62 4.1
9 68 4.4
10 74 4.7
11 80 5
12 86 5.3
13 92 5.6
14 98 5.9
15 104 6.2
16 110 6.5
17 116 6.8
18 122 7.1
19 128 7.4
20 134 7.7
25 164 9.2
30 194 10.7

Blood for Blood

Open your own veins and strike twice, through the target and the enemy beside it.

  • Required level: 30
  • Requires: Executioner's Due, Crimson Tithe
  • Type: strike, attack (uses IAS)
  • Turn-based cooldown: 3 turns
  • Synergies: +8% per level of Executioner's Due; +8% per level of Grim Reaping
  • Life cost: 8% of max life
Level Weapon damage % Additional targets
1 220 1
2 232 1
3 244 1
4 256 1
5 268 1
6 280 1
7 292 1
8 304 1
9 316 1
10 328 1
11 340 1
12 352 1
13 364 1
14 376 1
15 388 1
16 400 1
17 412 1
18 424 1
19 436 1
20 448 1
25 508 1
30 568 1

The Void

Void Edge

Your blade cuts with the void: it adds damage that no resistance stops.

  • Required level: 1
  • Type: strike, attack (uses IAS)
  • Element: Void
  • Turn-based cooldown: none
  • Synergies: +5% per level of Black Lance
Level Damage Weapon damage %
1 2-5 100
2 4-8 103
3 6-11 106
4 8-14 109
5 10-17 112
6 12-20 115
7 14-23 118
8 16-26 121
9 18-29 124
10 20-32 127
11 22-35 130
12 24-38 133
13 26-41 136
14 28-44 139
15 30-47 142
16 32-50 145
17 34-53 148
18 36-56 151
19 38-59 154
20 40-62 157
25 50-77 172
30 60-92 187

Hollow Heart

Passive: the emptiness in you grows. Your void skills hit harder.

  • Required level: 1
  • Type: passive, attack (uses IAS)
Level X% to Void Skill Damage
1 8
2 12
3 16
4 20
5 24
6 28
7 32
8 36
9 40
10 44
11 48
12 52
13 56
14 60
15 64
16 68
17 72
18 76
19 80
20 84
25 104
30 124

Black Lance

A lance of nothing that passes through the first enemy it hits.

  • Required level: 6
  • Requires: Void Edge
  • Type: projectile, cast (uses FCR)
  • Element: Void
  • Turn-based cooldown: 2 turns
  • Synergies: +8% per level of Rift
Level Damage
1 4-9
2 7-13
3 10-17
4 13-21
5 16-25
6 19-29
7 22-33
8 25-37
9 28-41
10 31-45
11 34-49
12 37-53
13 40-57
14 43-61
15 46-65
16 49-69
17 52-73
18 55-77
19 58-81
20 61-85
25 76-105
30 91-125

Null Ward

Wrap yourself in the void: it swallows blows and spells for a few turns. It does not end your turn.

  • Required level: 6
  • Requires: Hollow Heart
  • Type: buff, cast (uses FCR)
  • Turn-based cooldown: 4 turns, doesn't end your turn
Level Duration (rounds) Barrier All Resistances X
1 5 15 5
2 5 25 6
3 5 35 7
4 5 45 8
5 5 55 9
6 5 65 10
7 5 75 11
8 5 85 12
9 5 95 13
10 5 105 14
11 5 115 15
12 5 125 16
13 5 135 17
14 5 145 18
15 5 155 19
16 5 165 20
17 5 175 21
18 5 185 22
19 5 195 23
20 5 205 24
25 5 255 29
30 5 305 34

Rift

Tear the world open under a group of enemies.

  • Required level: 12
  • Requires: Black Lance
  • Type: area, cast (uses FCR)
  • Element: Void
  • Turn-based cooldown: 3 turns
  • Synergies: +8% per level of Black Lance; +8% per level of Eclipse
Level Damage Additional targets
1 10-16 3
2 16-23 3
3 22-30 3
4 28-37 3
5 34-44 3
6 40-51 3
7 46-58 3
8 52-65 3
9 58-72 3
10 64-79 3
11 70-86 3
12 76-93 3
13 82-100 3
14 88-107 3
15 94-114 3
16 100-121 3
17 106-128 3
18 112-135 3
19 118-142 3
20 124-149 3
25 154-184 3
30 184-219 3

Brand of Nothing

Brand the enemies with the void: their armor and physical resistance hollow out.

  • Required level: 12
  • Requires: Null Ward
  • Type: buff, cast (uses FCR)
  • Turn-based cooldown: 2 turns
Level Additional targets Duration (rounds) Physical Resist X% X% to Defense
1 3 5 -10 -30
2 3 6 -11 -31
3 3 6 -12 -32
4 3 6 -13 -33
5 3 6 -14 -34
6 3 7 -15 -35
7 3 7 -16 -36
8 3 7 -17 -37
9 3 7 -18 -38
10 3 8 -19 -39
11 3 8 -20 -40
12 3 8 -21 -41
13 3 8 -22 -42
14 3 9 -23 -43
15 3 9 -24 -44
16 3 9 -25 -45
17 3 9 -26 -46
18 3 10 -27 -47
19 3 10 -28 -48
20 3 10 -29 -49
25 3 11 -34 -54
30 3 13 -39 -59

Eclipse

The light goes out around you and the dark bites every enemy.

  • Required level: 18
  • Requires: Rift
  • Type: nova, cast (uses FCR)
  • Element: Void
  • Turn-based cooldown: 3 turns
  • Synergies: +8% per level of Rift
  • Life cost: 4% of max life
Level Damage
1 14-22
2 22-32
3 30-42
4 38-52
5 46-62
6 54-72
7 62-82
8 70-92
9 78-102
10 86-112
11 94-122
12 102-132
13 110-142
14 118-152
15 126-162
16 134-172
17 142-182
18 150-192
19 158-202
20 166-212
25 206-262
30 246-312

Starless Chain

A chain of starless night that leaps from enemy to enemy.

  • Required level: 24
  • Requires: Eclipse
  • Type: projectile, cast (uses FCR)
  • Element: Void
  • Turn-based cooldown: 3 turns
  • Synergies: +10% per level of Black Lance
Level Damage Chain
1 10-14 3
2 15-20 3
3 20-26 3
4 25-32 3
5 30-38 3
6 35-44 3
7 40-50 3
8 45-56 4
9 50-62 4
10 55-68 4
11 60-74 4
12 65-80 4
13 70-86 4
14 75-92 4
15 80-98 5
16 85-104 5
17 90-110 5
18 95-116 5
19 100-122 5
20 105-128 5
25 130-158 6
30 155-188 7

Heart of Nothing

Passive: nothing beats in your chest. Your void skills hit harder, and buying back a skill costs less life.

  • Required level: 24
  • Requires: Brand of Nothing
  • Type: passive, attack (uses IAS)
Level X% to Void Skill Damage X% Life Cost for Skills on Cooldown
1 10 -0.5
2 13 -0.6
3 16 -0.7
4 19 -0.8
5 22 -0.9
6 25 -1
7 28 -1.1
8 31 -1.2
9 34 -1.3
10 37 -1.4
11 40 -1.5
12 43 -1.6
13 46 -1.7
14 49 -1.8
15 52 -1.9
16 55 -2
17 58 -2.1
18 61 -2.2
19 64 -2.3
20 67 -2.4
25 82 -2.9
30 97 -3.4

The Black Sun

Feed a black sun with your life: it rises over the enemies and devours them all.

  • Required level: 30
  • Requires: Starless Chain, Heart of Nothing
  • Type: area, cast (uses FCR)
  • Element: Void
  • Turn-based cooldown: 4 turns
  • Synergies: +6% per level of Rift; +6% per level of Eclipse
  • Life cost: 10% of max life
Level Damage Additional targets
1 60-80 8
2 84-108 8
3 108-136 8
4 132-164 8
5 156-192 8
6 180-220 8
7 204-248 8
8 228-276 8
9 252-304 8
10 276-332 8
11 300-360 8
12 324-388 8
13 348-416 8
14 372-444 8
15 396-472 8
16 420-500 8
17 444-528 8
18 468-556 8
19 492-584 8
20 516-612 8
25 636-752 8
30 756-892 8

Dread

Dread Presence

Your presence chills every enemy: they hit softer for a few turns.

  • Required level: 1
  • Type: buff, cast (uses FCR)
  • Turn-based cooldown: 3 turns, doesn't end your turn
Level Duration (rounds) X% Enhanced Damage
1 5 -15
2 6 -16.5
3 6 -18
4 6 -19.5
5 6 -21
6 7 -22.5
7 7 -24
8 7 -25.5
9 7 -27
10 8 -28.5
11 8 -30
12 8 -31.5
13 8 -33
14 9 -34.5
15 9 -36
16 9 -37.5
17 9 -39
18 10 -40.5
19 10 -42
20 10 -43.5
25 11 -51
30 13 -58.5

Black Plate

Passive: your armor is black as a closed grave. More defense and physical resistance.

  • Required level: 1
  • Type: passive, attack (uses IAS)
Level X% to Defense Physical Resist X%
1 15 2
2 21 2.5
3 27 3
4 33 3.5
5 39 4
6 45 4.5
7 51 5
8 57 5.5
9 63 6
10 69 6.5
11 75 7
12 81 7.5
13 87 8
14 93 8.5
15 99 9
16 105 9.5
17 111 10
18 117 10.5
19 123 11
20 129 11.5
25 159 14
30 189 16.5

Forsworn Squire

Call the forsworn squire who still serves you: an empty suit of armor that fights at your side.

  • Required level: 6
  • Requires: Black Plate
  • Type: summon, cast (uses FCR)
  • Turn-based cooldown: 3 turns
  • Summons: Forsworn Squire
Level X% to Max Life X% Enhanced Damage X% to Defense
1 0 0 0
2 15 12 10
3 30 24 20
4 45 36 30
5 60 48 40
6 75 60 50
7 90 72 60
8 105 84 70
9 120 96 80
10 135 108 90
11 150 120 100
12 165 132 110
13 180 144 120
14 195 156 130
15 210 168 140
16 225 180 150
17 240 192 160
18 255 204 170
19 270 216 180
20 285 228 190
25 360 288 240
30 435 348 290

Call to Ruin

Call the enemies to you: they turn on you and cut themselves on your armor. It does not end your turn.

  • Required level: 6
  • Requires: Dread Presence
  • Type: buff, cast (uses FCR)
  • Turn-based cooldown: 3 turns, doesn't end your turn
Level Duration (rounds) X% of Melee Damage Taken Returned
1 4 20
2 4 25
3 4 30
4 4 35
5 4 40
6 4 45
7 4 50
8 4 55
9 4 60
10 4 65
11 4 70
12 4 75
13 4 80
14 4 85
15 4 90
16 4 95
17 4 100
18 4 105
19 4 110
20 4 115
25 4 140
30 4 165

Terror

Terror grips a group of enemies: they falter and lose a turn, and their guard drops.

  • Required level: 12
  • Requires: Call to Ruin
  • Type: buff, cast (uses FCR)
  • Turn-based cooldown: 3 turns
  • Synergies: +5% per level of Dread Presence
Level Additional targets Duration (rounds) Dazed (rounds) X% to Defense
1 3 4 2 -20
2 3 4 2 -21
3 3 4 2 -22
4 3 4 2 -23
5 3 4 2 -24
6 3 4 2 -25
7 3 4 2 -26
8 3 4 2 -27
9 3 4 2 -28
10 3 4 2 -29
11 3 4 2 -30
12 3 4 2 -31
13 3 4 2 -32
14 3 4 2 -33
15 3 4 2 -34
16 3 4 2 -35
17 3 4 2 -36
18 3 4 2 -37
19 3 4 2 -38
20 3 4 2 -39
25 3 4 2 -44
30 3 4 2 -49

Fearsome Mien

Passive: your servants fear you more than death. They hit harder and endure more.

  • Required level: 12
  • Requires: Forsworn Squire
  • Type: passive, attack (uses IAS)
Level X% Summon Damage X% Summon Life
1 10 10
2 15 14
3 20 18
4 25 22
5 30 26
6 35 30
7 40 34
8 45 38
9 50 42
10 55 46
11 60 50
12 65 54
13 70 58
14 75 62
15 80 66
16 85 70
17 90 74
18 95 78
19 100 82
20 105 86
25 130 106
30 155 126

Dark Rider

A rider in black answers your horn and charges at your side.

  • Required level: 18
  • Requires: Fearsome Mien
  • Type: summon, cast (uses FCR)
  • Turn-based cooldown: 3 turns
  • Summons: Dark Rider
Level X% to Max Life X% Enhanced Damage
1 0 0
2 15 12
3 30 24
4 45 36
5 60 48
6 75 60
7 90 72
8 105 84
9 120 96
10 135 108
11 150 120
12 165 132
13 180 144
14 195 156
15 210 168
16 225 180
17 240 192
18 255 204
19 270 216
20 285 228
25 360 288
30 435 348

Pall of Dread

A pall of dread falls on every enemy: it crushes them and makes them falter.

  • Required level: 18
  • Requires: Terror
  • Type: nova, cast (uses FCR)
  • Element: Physical
  • Turn-based cooldown: 3 turns
  • Synergies: +10% per level of Dread Presence
Level Damage Dazed (rounds)
1 8-14 1
2 13-20 1
3 18-26 1
4 23-32 1
5 28-38 1
6 33-44 1
7 38-50 1
8 43-56 1
9 48-62 1
10 53-68 1
11 58-74 1
12 63-80 1
13 68-86 1
14 73-92 1
15 78-98 1
16 83-104 1
17 88-110 1
18 93-116 1
19 98-122 1
20 103-128 1
25 128-158 1
30 153-188 1

Oath of the Black Tower

Swear on your blood to the Black Tower: your attacks add void damage for a few turns. It does not end your turn.

  • Required level: 24
  • Requires: Pall of Dread
  • Type: buff, cast (uses FCR)
  • Turn-based cooldown: 5 turns, doesn't end your turn
  • Life cost: 6% of max life
Level Duration (rounds) X to Minimum Void Damage X to Maximum Void Damage X% Enhanced Damage
1 5 5 10 20
2 6 8 15 25
3 6 11 20 30
4 6 14 25 35
5 6 17 30 40
6 7 20 35 45
7 7 23 40 50
8 7 26 45 55
9 7 29 50 60
10 8 32 55 65
11 8 35 60 70
12 8 38 65 75
13 8 41 70 80
14 9 44 75 85
15 9 47 80 90
16 9 50 85 95
17 9 53 90 100
18 10 56 95 105
19 10 59 100 110
20 10 62 105 115
25 11 77 130 140
30 13 92 155 165

The Last Rite

The last rite of the Black Knight: one blow that turns all its damage into the void.

  • Required level: 30
  • Requires: Oath of the Black Tower, Dark Rider
  • Type: strike, attack (uses IAS)
  • Converts physical damage to Void
  • Turn-based cooldown: 4 turns
  • Synergies: +5% per level of Rending Blow; +5% per level of Void Edge
  • Life cost: 10% of max life
Level Weapon damage %
1 200
2 210
3 220
4 230
5 240
6 250
7 260
8 270
9 280
10 290
11 300
12 310
13 320
14 330
15 340
16 350
17 360
18 370
19 380
20 390
25 440
30 490