Run history and account progress
Open Journal → Run history from the home screen to review your latest 50 completed runs. Filter by class or order by most recent, or difficulty followed by highest floor. Floors from different difficulties are grouped by difficulty.
Select a run to inspect its starting seed, final level and floor, death or surrender, killer when known, bosses defeated and death payout. Battle totals count resolved battles: wins, escapes, monsters killed, hero turns and damage dealt/taken by the two teams. An unfinished battle replayed after loading does not count until resolved.
The final build records worn equipment, active charms, the skill bar and learned skills. Allocated skill levels are shown separately from item bonuses. Item properties are readable, but archived items cannot be equipped, claimed or sent to the stash. The basic combat stats are recorded at the end of the run. Unused bag contents and temporary summons are not archived.
What this run left behind appears both after death and in history:
- New Grail discoveries and better copies of existing discoveries.
- Newly reached Grail milestones.
- Learned recipe groups, advanced/completed quests and unlocked classes.
- Newly met monster types in the bestiary.
- New item copies still in the shared stash, compared with the start of the run after taking starting gear.
The comparison survives closing and resuming the game. Previously known recipes and base classes are not presented as new discoveries. Stash counts describe items remaining at the end, not every transfer during the run. The displayed gold is the death payout, not net account profit after spending and quest rewards.
History belongs to the account and survives restarting the app, independently of the fallen heroes that appear in dungeons. Older entries beyond 50 are removed; the account's total completed-run counter remains. History is committed together with the payout and end of the active run, preventing duplicate entries on reload.