Story events
Story events turn up in event rooms (see Dungeons). Each choice leads to one of its outcomes at random, with the chances below. Gold is times the monster level; a cost is paid from your purse before the outcome. Life is a share of your maximum life (an event can kill). Blessings and curses last the battles shown. There is always a safe way out.
The Wounded Traveler
A traveler lies against a burned milestone, a crossbow bolt in his side, clutching a satchel. "Please..."
Where: anywhere, from floor 1.
| Choice | Chance | What happens |
|---|---|---|
| Bind his wounds (it will cost you blood). | 75% | -10% life; loot (chest_1) |
| Bind his wounds (it will cost you blood). | 25% | -10% life; All Resistances +15 for 4 battles |
| Take the satchel. | 67% | +15 gold x level; -20% Enhanced Damage for 3 battles |
| Take the satchel. | 33% | a fight (champion) |
| Walk on. | 100% | nothing |
The Sealed Chest
An iron-bound chest, sealed with wax stamped with a crown. Something inside shifts.
Where: anywhere, from floor 1.
| Choice | Chance | What happens |
|---|---|---|
| Break the seal. | 75% | loot (super_chest_1) |
| Break the seal. | 25% | a fight (champion) |
| Pry the lid with brute force (it will hurt). | 100% | -15% life; loot (chest_1) |
| Leave it sealed. | 100% | nothing |
A Shard of the Grail
In the ashes glints a shard of gold, warm to the touch. They say the Grail broke the day the King fell.
Where: anywhere, from floor 3.
| Choice | Chance | What happens |
|---|---|---|
| Drink rainwater from it. | 75% | +100% life; 3% Life Healed Each Turn for 4 battles |
| Drink rainwater from it. | 25% | -30% life |
| Keep it close. | 100% | 60% Better Chance of Getting Magic Items, 60% Extra Gold from Monsters for 6 battles |
A Sword in a Stone
A blade sunk in rock, its hilt wrapped in black thorns. It is not Excalibur. It wants to be.
Where: anywhere, from floor 5.
| Choice | Chance | What happens |
|---|---|---|
| Pull it free. | 50% | loot (weapon_rack_1) |
| Pull it free. | 25% | -25% life; +50% Enhanced Damage, -15% to Maximum Life for 5 battles |
| Pull it free. | 25% | -15% life |
| Leave it for a better king. | 100% | nothing |
A Knight Errant
A knight in rusted mail lowers his lance across the path. "None pass without a joust, or a toll."
Where: anywhere, from floor 4.
| Choice | Chance | What happens |
|---|---|---|
| Accept the joust. | 100% | a fight (elite) |
| Pay the toll. (costs 6 gold x level) | 100% | nothing |
| Turn back and find another road. | 100% | nothing |
The Abandoned Feast
A long table set for a feast nobody came to. The bread is fresh. The wine is too red.
Where: anywhere, from floor 1.
| Choice | Chance | What happens |
|---|---|---|
| Sit and eat. | 75% | +40% life |
| Sit and eat. | 25% | -25% life; All Resistances -20 for 3 battles |
| Leave the feast to its ghosts. | 100% | nothing |
The Ruined Chapel
A roofless chapel. On the altar burns a candle that will not go out.
Where: anywhere, from floor 1.
| Choice | Chance | What happens |
|---|---|---|
| Kneel and pray. | 75% | +50% to Defense, All Resistances +10 for 4 battles |
| Kneel and pray. | 25% | +50% life |
| Take the altar gold. | 67% | +25 gold x level; -15% Enhanced Damage, All Resistances -15 for 4 battles |
| Take the altar gold. | 33% | a fight (elite) |
Dagonet, the King's Fool
Arthur's fool, laughing alone in the ash, shaking a cup of bones. "A game! Double or nothing!"
Where: anywhere, from floor 2.
| Choice | Chance | What happens |
|---|---|---|
| Bet with him. (costs 10 gold x level) | 50% | +20 gold x level |
| Bet with him. (costs 10 gold x level) | 50% | nothing |
| Not today, fool. | 100% | nothing |
A Fae Bargain
A woman of thorn and moonlight smiles too wide. "A trade, traveler. A little of you, for a little of me."
Where: anywhere, from floor 6.
| Choice | Chance | What happens |
|---|---|---|
| Accept the trade. | 50% | -20% to Maximum Life, +1 to All Skills for 6 battles |
| Accept the trade. | 50% | -15% life; a skill on offer |
| Refuse politely. | 100% | -5 gold x level |
A Squire Without a Knight
A boy with a dented helm and a broom-handle spear. "My knight is dead. Let me serve you."
Where: anywhere, from floor 2.
| Choice | Chance | What happens |
|---|---|---|
| Take him along. | 100% | a man at arms mercenary joins |
| Send him home. | 100% | 20% of a level in experience |
The Whispering Oak
An oak older than the forest, untouched by the fire. A voice inside it: "I know you. I know what you will become."
Where: Burned Broceliande, from floor 3.
| Choice | Chance | What happens |
|---|---|---|
| Listen. | 50% | a skill on offer |
| Listen. | 25% | -20% life; 60% of a level in experience |
| Listen. | 25% | your account learns Puzzle Box recipes |
| Burn the oak, as the King burned the rest. | 100% | a fight (elite) |
| Leave the oak in peace. | 100% | nothing |
The Ferryman of the Dead
A barge glides out of the mist. The ferryman holds out a bony hand.
Where: The Fens of Avalon, from floor 11.
| Choice | Chance | What happens |
|---|---|---|
| Pay the ferryman. (costs 8 gold x level) | 100% | 4 rooms closer to the boss |
| Board without paying. | 100% | a fight (champion) |
| Stay on the shore. | 100% | nothing |
The Shipwreck
A Saxon longship broken on the rocks. The tide is coming in fast.
Where: The Cornish Coast, from floor 26.
| Choice | Chance | What happens |
|---|---|---|
| Search the hold before the tide. | 50% | loot (super_chest_1) |
| Search the hold before the tide. | 25% | a fight (champion) |
| Search the hold before the tide. | 25% | -30% life |
| Let the sea have it. | 100% | nothing |
The Grail Castle
A castle that should not be here. A procession passes: a bleeding lance, a golden cup. The Fisher King watches you, waiting.
Where: The Wasteland, from floor 46.
| Choice | Chance | What happens |
|---|---|---|
| Ask: "Whom does the Grail serve?" | 100% | +100% life; All Resistances +20, 2% Life Healed Each Turn for 6 battles; your account learns Puzzle Box recipes |
| Say nothing. | 100% | nothing |
| Grab the cup. | 100% | a fight (elite) |
The Siege Perilous
The Round Table, rotten through. One seat stands empty, and burns. Only the purest may sit there.
Where: Camelot, from floor 71.
| Choice | Chance | What happens |
|---|---|---|
| Sit in the burning seat. | 33% | 100% of a level in experience; +100% Enhanced Damage, All Resistances +25 for 8 battles |
| Sit in the burning seat. | 67% | -200% life |
| Leave the seat empty. | 100% | nothing |
The Royal Armory
Racks of armor from the days of glory, rusting in the dark.
Where: Camelot, from floor 71.
| Choice | Chance | What happens |
|---|---|---|
| Search the racks. | 67% | loot (armor_stand_1) |
| Search the racks. | 33% | a fight (champion) |
| Leave the dead their armor. | 100% | nothing |
The Drowned Bell
From the bottom of a dry well, a bell tolls. Nobody is ringing it.
Where: anywhere, from floor 3.
| Choice | Chance | What happens |
|---|---|---|
| Climb down to the bell. | 50% | +20 gold x level |
| Climb down to the bell. | 25% | a fight (champion) |
| Climb down to the bell. | 25% | -20% life; loot (chest_1) |
| Listen to its toll. | 67% | 60% Better Chance of Getting Magic Items, 60% Extra Gold from Monsters for 4 battles |
| Listen to its toll. | 33% | All Resistances -20 for 3 battles |
| Walk away. | 100% | nothing |
The Leper Knight
A knight wrapped in grey bandages bars a bridge. "Alms, or steel. I have no use for pity."
Where: anywhere, from floor 6.
| Choice | Chance | What happens |
|---|---|---|
| Pay the alms. (costs 6 gold x level) | 75% | All Resistances +20, 2% Life Healed Each Turn for 4 battles |
| Pay the alms. (costs 6 gold x level) | 25% | -15% Enhanced Damage, All Resistances -15 for 3 battles |
| Draw steel. | 67% | a fight (elite) |
| Draw steel. | 33% | loot (weapon_rack_1) |
| Find another way across. | 100% | nothing |
The Penitents' Procession
Hooded penitents march through the ash, whipping their own backs, chanting the King's name.
Where: anywhere, from floor 2.
| Choice | Chance | What happens |
|---|---|---|
| Take up a whip and walk with them (it will cost you blood). | 67% | -15% life; +50% Enhanced Damage, -15% to Maximum Life for 4 battles |
| Take up a whip and walk with them (it will cost you blood). | 33% | -15% life; loot (super_chest_1) |
| Give them gold for their prayers. (costs 4 gold x level) | 67% | 3% Life Healed Each Turn for 5 battles |
| Give them gold for their prayers. (costs 4 gold x level) | 33% | your account learns Puzzle Box recipes |
| Let them pass. | 100% | nothing |
The Hanged Knights
Three knights hang from a dead oak, still in their mail. Crows have taken the eyes. Not the gold.
Where: anywhere, from floor 4.
| Choice | Chance | What happens |
|---|---|---|
| Cut them down and bury them. | 67% | 15% of a level in experience; +50% to Defense, All Resistances +10 for 4 battles |
| Cut them down and bury them. | 33% | a fight (elite) |
| Search the bodies. | 67% | +15 gold x level; loot (armor_stand_1) |
| Search the bodies. | 33% | +10 gold x level; -20% to Maximum Life, +1 to All Skills for 3 battles |
| Leave them to the crows. | 100% | nothing |
Morgan's Mirror
A tall mirror stands alone in the dark. Your reflection is stronger than you. It smiles first.
Where: anywhere, from floor 8.
| Choice | Chance | What happens |
|---|---|---|
| Step through the mirror. | 67% | 40% of a level in experience; -20% to Maximum Life, +1 to All Skills for 3 battles |
| Step through the mirror. | 33% | a fight (elite) |
| Shatter it. | 67% | +15 gold x level; 30% Better Chance of Getting Magic Items for 3 battles |
| Shatter it. | 33% | -15% life |
| Look away. | 100% | nothing |
The Questing Beast
Something barks like sixty hounds from inside its belly. The tracks of the Questing Beast lead deeper.
Where: anywhere, from floor 5.
| Choice | Chance | What happens |
|---|---|---|
| Follow the tracks. | 50% | 3 rooms closer to the boss |
| Follow the tracks. | 25% | 20% of a level in experience; a fight (champion) |
| Follow the tracks. | 25% | -10% life |
| Hide and let it pass. | 100% | nothing |
The Grave Robber
A hunched man digs at a knight's barrow by lantern light. He freezes when he sees you.
Where: anywhere, from floor 2.
| Choice | Chance | What happens |
|---|---|---|
| Chase him off the grave. | 67% | loot (weapon_rack_1) |
| Chase him off the grave. | 33% | a fight (champion) |
| Help him dig, for a share. | 67% | +20 gold x level; All Resistances -20 for 3 battles |
| Help him dig, for a share. | 33% | a fight (elite) |
| Pretend you saw nothing. | 100% | nothing |
The Bleeding Spring
A spring wells up between the stones. The water is red, warm, and smells of iron.
Where: anywhere, from floor 3.
| Choice | Chance | What happens |
|---|---|---|
| Drink from it. | 67% | +40% life |
| Drink from it. | 33% | -20% life; -20% Enhanced Damage for 3 battles |
| Wash your weapon in it. | 67% | +100% Enhanced Damage, All Resistances +25 for 3 battles |
| Wash your weapon in it. | 33% | a fight (champion) |
| Leave it be. | 100% | nothing |
The Last Minstrel
A blind minstrel sings of the fall of Camelot. Every verse names someone you will meet.
Where: anywhere, from floor 1.
| Choice | Chance | What happens |
|---|---|---|
| Pay for the whole song. (costs 3 gold x level) | 67% | 30% of a level in experience |
| Pay for the whole song. (costs 3 gold x level) | 33% | your account learns Puzzle Box recipes |
| Listen to a verse. | 67% | All Resistances +15 for 4 battles |
| Listen to a verse. | 33% | All Resistances -20 for 2 battles |
| Walk on. | 100% | nothing |
A Saxon Deserter
A wounded Saxon raider crawls toward you, empty hands raised. "I am done with this war. Take me, or end me."
Where: anywhere, from floor 7.
| Choice | Chance | What happens |
|---|---|---|
| Take him with you. | 75% | a scout mercenary joins |
| Take him with you. | 25% | -20% life |
| End him, and take his purse. | 67% | +15 gold x level; -15% Enhanced Damage, All Resistances -15 for 3 battles |
| End him, and take his purse. | 33% | +10 gold x level; a fight (champion) |
| Leave him to the war. | 100% | nothing |
The Charcoal Burners
Soot-black villagers tend a hidden kiln in the burned forest. "The fire took everything. Sit, if you like."
Where: Burned Broceliande, from floor 2.
| Choice | Chance | What happens |
|---|---|---|
| Sit by the kiln. | 75% | +50% life |
| Sit by the kiln. | 25% | +30% life; -10 gold x level |
| Buy what they saved from the fire. (costs 5 gold x level) | 67% | loot (chest_1) |
| Buy what they saved from the fire. (costs 5 gold x level) | 33% | loot (super_chest_1) |
| Move on. | 100% | nothing |
The Dolorous Stroke
A spear stands in the cracked earth where the land was wounded. The ground still bleeds around it.
Where: The Wasteland, from floor 46.
| Choice | Chance | What happens |
|---|---|---|
| Pull the spear from the earth. | 40% | +100% life; 50% of a level in experience |
| Pull the spear from the earth. | 40% | a fight (elite) |
| Pull the spear from the earth. | 20% | -35% life |
| Kneel and pray for the land. | 67% | All Resistances +20, 2% Life Healed Each Turn for 5 battles |
| Kneel and pray for the land. | 33% | your account learns Puzzle Box recipes |
| Leave the wound alone. | 100% | nothing |
The Quiet Chamber
Silence hangs heavy in the chamber. No enemies lurk here, but the ruins hold secrets for those who look.
Where: anywhere, from floor 1.
| Choice | Chance | What happens |
|---|---|---|
| Search the ruins for anything of value. | 75% | +15 gold x level; loot (chest_1) |
| Search the ruins for anything of value. | 25% | +25 gold x level |
| Catch your breath in the quiet (recover life). | 100% | +30% life |
| Study the stone corridors ahead. | 100% | 1 rooms closer to the boss |
The Waters of Oblivion
A dark spring wells up inside a ring of ancient stones, still as glass. The water does not reflect your face, but faint memories of battles past. They say those who drink may wash away an art once learned, returning its power to unshaped thought.
Where: anywhere, from floor 1.
| Choice | Chance | What happens |
|---|---|---|
| Drink from the waters and forget a learned skill. | 100% | nothing |
| Leave the spring undisturbed. | 100% | nothing |
The Loathly Lady
A hag squats on a drowned throne of reeds, half her face comely, half rotten bark. "Answer me, traveler: what is it a woman wants most? Guess wrong, and you are mine."
Where: The Fens of Avalon, from floor 13.
| Choice | Chance | What happens |
|---|---|---|
| Answer: "Her own will." | 75% | All Resistances +20, 2% Life Healed Each Turn for 5 battles |
| Answer: "Her own will." | 25% | -10% life |
| Ask her to answer her own riddle instead. | 67% | a skill on offer |
| Ask her to answer her own riddle instead. | 33% | a fight (elite) |
| Back away from the throne. | 100% | nothing |
The Unmarked Shield
Two knights trade blows in the fen-mist, their shields scraped bare of blazon. Neither seems to know the other's face. You have seen that story end before.
Where: The Fens of Avalon, from floor 16.
| Choice | Chance | What happens |
|---|---|---|
| Shout a warning before it's too late. | 67% | 20% of a level in experience |
| Shout a warning before it's too late. | 33% | a fight (champion) |
| Step between them. | 67% | a fight (champion) |
| Step between them. | 33% | loot (chest_1) |
| Let the mist keep its secret. | 100% | nothing |
The Wreckers' Fire
A bonfire burns where no lighthouse stands. Out past the rocks, a ship's lanterns swing toward it, straight for the reef.
Where: The Cornish Coast, from floor 27.
| Choice | Chance | What happens |
|---|---|---|
| Douse the fire before the ship turns. | 67% | 15% of a level in experience |
| Douse the fire before the ship turns. | 33% | a fight (champion) |
| Let it wreck, and search what washes ashore. | 50% | loot (super_chest_1) |
| Let it wreck, and search what washes ashore. | 25% | a fight (champion) |
| Let it wreck, and search what washes ashore. | 25% | -25% life |
| It is none of your business. | 100% | nothing |
The Jealous King's Men
Riders in Mark's colors block the road. "You match the description. Tristan, or whatever name you're using now — the King wants a word."
Where: The Cornish Coast, from floor 32.
| Choice | Chance | What happens |
|---|---|---|
| Deny it calmly, and let them look you over. | 100% | nothing |
| Draw your blade; you're not explaining this twice. | 100% | a fight (champion) |
| Run for it. | 67% | 1 rooms closer to the boss |
| Run for it. | 33% | -20% life |
The Scabbard of Mist
An empty scabbard juts from the ash, chased in silver gone black. They say it kept its bearer from ever losing blood. The King lost it the day he found the sword instead.
Where: anywhere, from floor 8.
| Choice | Chance | What happens |
|---|---|---|
| Take it. | 67% | 2% Life Healed Each Turn for 6 battles |
| Take it. | 33% | -15% life |
| Kneel and ask its old oath to hold once more. | 67% | 2% Life Healed Each Turn for 4 battles |
| Kneel and ask its old oath to hold once more. | 33% | nothing |
| A king's leavings are a king's curse. | 100% | nothing |
The Changeling in the Ash
Wrapped in a burned banner, something small moves and cries in the ruin of a crib. No mother answers when you call.
Where: anywhere, from floor 6.
| Choice | Chance | What happens |
|---|---|---|
| Take the child with you. | 50% | loot (chest_1) |
| Take the child with you. | 50% | -10% to Maximum Life for 5 battles |
| Leave coin and food, and go. | 100% | 10% of a level in experience |
| Walk away. Some things are not yours to save. | 100% | nothing |